loading DH 1.20.4 with a world generated with RTF 1.20.2 and Chunky doesn't load far chunks

(singleplayer) I followed a youtube tutorial that wasn't too high quality but it's not working correctly, chunks aren't being loaded past render distance. Should I instead try to use chunky with 1.20.4 and DH, instead of in 1.20.2 and RTF? Mod list is attached, I'm using modrinth and simply optimized if that contributes to anything Also does safe mode interfere with anything? link to youtube tutorial: https://www.youtube.com/watch?v=6Mcz3eip8o4
Minecraft TGK
YouTube
Make Minecraft Ultra Realistic - Distant Horizons, Terraforged (Min...
Make Minecraft Ultra Realistic - Distant Horizons, Terraforged (Minecraft 1.21) This comprehensive guide will walk you through the simple process of downloading, installing, and configuring both the Distant Horizons Mod and Terraforged, ensuring a seamless integration into your Minecraft 1.21 experience. Prepare to be captivated as your virtual...
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16 Replies
Puhpine
Puhpineā€¢5mo ago
/chunky
YAGPDB.xyz
YAGPDB.xyzā€¢5mo ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Puhpine
Puhpineā€¢5mo ago
better to just use DH's world generator /slowgen
YAGPDB.xyz
YAGPDB.xyzā€¢5mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Puhpine
Puhpineā€¢5mo ago
that might be helpfull
chubbyremoval
chubbyremovalOPā€¢5mo ago
thank you so much! i'll try that
Puhpine
Puhpineā€¢5mo ago
np!
chubbyremoval
chubbyremovalOPā€¢5mo ago
few questions: 1. is LOD render radius in blocks, and what is the recommended radius to be set? 2. is there a way to visualize how long the rendering will take?
Puhpine
Puhpineā€¢5mo ago
the LOD render distance is in chunks. i dont think there is a way to visualize how long it will take no, although there is the world gen tasks line in the f3 menu there is not really a recommended LOD render distance, it just depends on how long you want to wait
chubbyremoval
chubbyremovalOPā€¢5mo ago
I see, i just set it to 512 thanks again how do you see if the process is done tho, is cpu usage the best indicator?
Puhpine
Puhpineā€¢5mo ago
yea probably, but you can also see it with the world gen tasks line in the f3 menu
chubbyremoval
chubbyremovalOPā€¢5mo ago
ah ok šŸ™ also, whenever a setting is changed in the DH settings (like quality or render distance radius) is the entire progress reset?
Puhpine
Puhpineā€¢5mo ago
no, it will be remembered
chubbyremoval
chubbyremovalOPā€¢5mo ago
ok cool!
Piotr Barcz YT
Piotr Barcz YTā€¢5mo ago
eta, 8 hours
chubbyremoval
chubbyremovalOPā€¢5mo ago
ah thanks
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