Normal render distance when using newest complementary shader
So i downloaded newest complementary shaders and it doesnt generates LODs(is it callled?) i set it to 512 and it still generates normal render distance. Forge 1.19.2
Mod list:
Well i think listing 200 mods would be overkill but i list the most valued to this thread
- oculus
- starlight ( ik i didnt remove it at the moment of writing this)
- many many other performance mods
26 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.1.0 or higher
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
notice the minecraft versions
Isnt the v2 on 1.19?
iris 1.7.0 or above is not
Oh crap right
I run oculus so i dont know what the iris equivelent is lmao
same for oculus
you need 1.7.0 and up
which is only for 1.20.1 and up
So whats this oculus v1.6.15aDH
it is not a version of oculus made for 1.19
This doesn't work under 1.20.1
that's an experimental one for 1.16.5 probably
Idk how to check oculus version on download it states iris version but never heard and seen oculus version itself. Anyway i wont make this nonsense longer lmao thanks for help
there was some rumors about them existing
not recommended to use Oculus at all though
no its an experimental for 1.20.1
use Fabric and Iris and Sodium
Oh my bad
yea, i wouldnt even try to use those. from what ive seem they dont offer good results