Should I have to add an external project under preferences EVERY time I open a project? Was hoping

Should I have to add an external project under preferences EVERY time I open a project? Was hoping a particular Unreal project could have a preference to which folders/external projects I want added to that projects library. As of now, I'm having to tick on and off which ones I want every time I open a project. In the end I may just use the Automatically Add all external projects...but would be nice if each unreal project could have it's own DASH preference file that saved which external projects were added.
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
Yes, draw curve should work on your landscape.
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
Does it work on regular meshes?
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
So your path scatter tool has a curve to scatter on, and a tree to scatter, but it isn't showing the trees? Does that happen if you try to scatter a simple cube? Lastly, perhaps increasing the scatter density makes the tree appear?
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
The Density Resolution properties should give you a bit more control over your density. The workflow right now is really not great, and in the upcoming release we've revamped it from the ground up to give you much more control.
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
If you want to scatter trees along a curve; path scatter in its current version shouldn't be a problem. Adjusting the curve density and/or the properties I mentioned above should be all you need :thinkies: what results are you unable to get atm?
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Unknown User5mo ago
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Adnan Chaumette
Adnan Chaumette5mo ago
One way of doing it would be to use Surface Scatter to scatter your trees on your landscape, then create curves circles or whatever shape you want, and pass them to the Object Masking property to ensure that the trees are kept inside the curves.
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