Best plugins/mods for custom wearables/cosmetics?

I'm looking to add a little bit of monetization to my server by creating/implementing cheap cosmetics. What is the best/most popular method of doing this? This is intended for a simple SMP server.
13 Replies
Admincraft Meta
Admincraft Meta7mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by pacnano#0
monksharru
monksharru7mo ago
ultracosmetics is a good free cosmetics plugin https://www.spigotmc.org/resources/1-17-1-1-20-6-ultra-cosmetics-opensource-free.10905/ and use tebex or craftingstore for the store
Torrent
Torrent7mo ago
There’s HMCWraps but it appears to be taking a while to update. You could always just be p2w
Cubicake
Cubicake7mo ago
lol
Pacnano
PacnanoOP7mo ago
haha i would like to stay away from that because its against eula and stuff, im really just trying to avoid operating the server at a loss not that the eula matters to most p2w servers lol
Torrent
Torrent7mo ago
just don't get reported anyway UltraCosmetics is good. Personally I like HMCWraps because you can easily /wrap any compatible item with a custom texture/model But you do need to know how to make/host resource packs
Pacnano
PacnanoOP7mo ago
Sounds like a good solution, I was considering learning blockbench to make custom models for cosmetics and stuff was wondering how to make that as seamless as possible for users/myself
Torrent
Torrent7mo ago
big W. that's how you do it otherwise you're writing json model files yourself 💀 itemsadder with ia you can change the pack at will without having to ever restart your server can change how/where it's hosted, add multiple packs together without having to manually merge assets, and can change virtually every aspect of your server aeshthetically relatively easily without having to beat your head against the wall
Pacnano
PacnanoOP7mo ago
thats sick ill look into how itemsadder works, seems like a great option familiarize myself more with java
Torrent
Torrent7mo ago
i mean it doesn't really require knowledge of java. itemsadder has great documentation and I'm available to help if you get stuck
Pacnano
PacnanoOP7mo ago
lol yeah the more i look at it the more i realize its not really java im fairly unfamiliar with implementing custom stuff so when i start to look into this kind of stuff it all gets put under a big "i need to learn how to code in java" umbrella even though its usually not that complicated ive opened blockbench a handful of times and messed around, thats the extent of my knowledge lol and i will definitely DM you if theres something i cant find a solution for anywhere. i appreciate your help
Torrent
Torrent7mo ago
the first thing you will want to do is build a simple model in blockbench. make the most basic sword of all time. don't worry about textures, just a plain white model by stacking cubes on top of each other, shrinking and expanding them, copy and pasting them, and rotating them. switch to the display tab and move it/resize it so it looks right in the player's hand, GUI, and any other display (left side of the screen lets you switch between displays.) Then, save the model.json and texture.png. The model you will put in the assets/minecraft/models folder. the texture goes in the textures folder. Basic directory tree looks something like this:
/resourcepack
pack.mcmeta
pack.png
-> assets
-> minecraft
-> textures
-> block
-> item
-> models
-> block
-> item
/resourcepack
pack.mcmeta
pack.png
-> assets
-> minecraft
-> textures
-> block
-> item
-> models
-> block
-> item
Pacnano
PacnanoOP7mo ago
dude, thank you, you dont know how helpful that is just to get started

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