Some multiplayer chunks refusing to cache
Is there any way to make sure chunks save properly in multiplayer and to re-cache the ones that don't? I notice that if I travel too quickly sometimes the chunk just won't save and will disappear once it's out of my vanilla render distance. Others that did save properly will still show up, but I'll just have this hole in the rendering and no matter how many times i slowly enter it and exit it, it just won't save.
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the only way atm is to up cpu load and hope it saves it