None existing trees rendering
as shown, those "trees" generated by default dont not exist in my world, how do i remove them from the rendering?
22 Replies
Did they exist before? Like, did you remove them and they are persisting?
nope, never
I'm guessing it's because the world gen is multitreaded. A side effect of this is that some features, like trees, don't always line up with what is really there. It should be fixed if you crank up the cpu load and break/place some blocks there, and wait a while
might be a conflic with William Wythers' Overhauled Overworld
Mod?
Probably not
are there any other ways to re-render?
Yes, regenerate the LODs. Delete the SQLite file for that
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
weird, on /data/ Sqlite file doesn't exist
What in the world
idk why it appears here
Oh that bug
I thought that was fixed already
its common? xd
I've seen it before yea
should i delete those 3?
Shouldn't matter that much though, just delete the data;disganthorizons.sqlite file
Yes
All 3
ok
by any chance, do u know why i have to close minecraft, not just close the world, to delete files?
Because DH still has the file open for some reason.
I don't know why
Yup, 1.21 came with that issue
so to prevent those "ghost trees", should i disable Distant Generation?
That's one way to prevent it yea
Another one is to uninstall DH, install chunky, run chunky, install DH again
i never use it, i will. thanks for the help
Np!