wobbling clouds
with the bliss-DH shader I found this bug, where the clouds are extremely wobbling. I tried literally everything in the settings, but it won't go away.
7 Replies
you broke the denoising I think
@Xonk does this look like really messed up TAA artifacts or am I dumb?
they're using a version of bliss from around January. i fixed that bug a looooooooong time ago. go redownload the latest in-development version of the shader.
Ah okay, thank you.
Just one quick question:
I wanted to have a certain look. And for this I imported settings from someone. but I can only get this specific look with the buggy DH version. See picture 1.
Do you have any idea how I could get the same clear look in the second picture with the latest Bliss version?
go into shader settings,
post processing -> tonemap -> set tonemap operator to heijl2015
debug/experimental -> (somewhere in here, might be in the experimental tab) -> old bloom
thank you very much. That helped a lot 😄
Just one more thing. The dead coral is very shiny compared to the old version. Is there a way to make it less shiny?
coral has no reflections, unless you enabled a resourcepack that has them
nothing changed for dead coral between the 2 versions internally
hmm okay weird. bc I don't have a ressource pack enabled. Still huge thank you. I really helped alot 😄
the coral really is a very minor "problem" so yeah xD
Found the problem. I changed the subsurface scattering. now it's not so shiny anymore 🙂