encountered issue while trying to load shaders
Copied info: No more available texture units while activating sampler depthtex0
12 Replies
the shader i'm using is the in-development version of bliss (https://github.com/X0nk/Bliss-Shader
https://codeload.github.com/X0nk/Bliss-Shader/zip/refs/heads/main)
GitHub
GitHub - X0nk/Bliss-Shader: A minecraft shader which is an edit of ...
A minecraft shader which is an edit of chocapic v9 - X0nk/Bliss-Shader
same issue occurs for other shaders (tried Photon: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e)
no issues however with Complementary
:harold:
MacOS?
yep
The classic.
Only certain shaders work on MacOS.
oh has this been a consistent issue on macos?
ohhh
Bliss just so happens to not be one of them.
i see
so DH just works with an even smaller subset of compatible shaders then?
compared to windows
Originally, it used to work on MacOS. But, as support for Distant Horizons was introduced, that MacOS compatibility just went to poof.
Windows have no issues. It's specifically a MacOS issue.
yea it was working fine for me until i started using DH
so it's gonna be an either/or thing with bilss and dh huh
Sadly yes.
:harold:
oh well
thanks for your help!