Lux shaders don't work with Distant horizons

deferred.fsh: deferred.fsh: 0(348) : error C7537: OpenGL does not allow 'sample' after a type specifier 0(348) : error C0000: syntax error, unexpected '=', expecting ';' or '(' at token "=" 0(349) : error C0000: syntax error, unexpected "=", expecting "::" at token "=" 0(350) : error C0000: syntax error, unexpected ',', expecting "::" at token "," 0(351) : error C0000: syntax error, unexpected '-', expecting "::" at token "-" 0(353) : error C0000: syntax error, unexpected '=', expecting "::" at token "=" 0(354) : error C0000: syntax error, unexpected "=", expecting "::" at token "=" 0(355) : error C0000: syntax error, unexpected ',', expecting "::" at token "," 0(356) : error C0000: syntax error, unexpected '-', expecting "::" at token "-"
4 Replies
hardester
hardester5mo ago
Shader pack needs updating. Iris 1.7.1 have breaking changes that causes existing packs to not work.
Piotr Barcz YT
Piotr Barcz YT5mo ago
Lux isn't even compatible with Distant Horizons either
hardester
hardester5mo ago
Well, the bug isn't even in Distant Horizons specific shader programs... For this instance, it is a shaders pack bug.
Piotr Barcz YT
Piotr Barcz YT5mo ago
I see
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