Lux shaders don't work with Distant horizons
deferred.fsh: deferred.fsh: 0(348) : error C7537: OpenGL does not allow 'sample' after a type specifier
0(348) : error C0000: syntax error, unexpected '=', expecting ';' or '(' at token "="
0(349) : error C0000: syntax error, unexpected "=", expecting "::" at token "="
0(350) : error C0000: syntax error, unexpected ',', expecting "::" at token ","
0(351) : error C0000: syntax error, unexpected '-', expecting "::" at token "-"
0(353) : error C0000: syntax error, unexpected '=', expecting "::" at token "="
0(354) : error C0000: syntax error, unexpected "=", expecting "::" at token "="
0(355) : error C0000: syntax error, unexpected ',', expecting "::" at token ","
0(356) : error C0000: syntax error, unexpected '-', expecting "::" at token "-"
4 Replies
Shader pack needs updating. Iris 1.7.1 have breaking changes that causes existing packs to not work.
Lux isn't even compatible with Distant Horizons either
Well, the bug isn't even in Distant Horizons specific shader programs...
For this instance, it is a shaders pack bug.
I see