Flickering and other distracting visual bugs

Just updated to 1.21 for all my regular mods. Using the latest in-development version of Bliss shader from Github. 32 chunk in game RD and 256 @ High quality for the DH RD.
17 Replies
spore
sporeOP6mo ago
Client-side mods
No description
spore
sporeOP6mo ago
Server-side mods
No description
That Guy
That Guy6mo ago
Try removing sodium extra that has caused many other bugs so worth a try ig
Brussel_sprouts
Brussel_sprouts6mo ago
Lol Also sodium extra doesn't do anything btw It just unlocks extra options Idk man seems kinda shaderside Try messing with the taa setting? Ask xonk idk Don't ping him tho Or ping him He's probably blissing the distanting horizons (real) Try messing with the cloud shadow setting too Seems like a contributing factor Oh wait What's your specs
spore
sporeOP6mo ago
ill give that a shot yeah ik i just had it installed if i ever wanted to turn down smaller effects in the game but i end up leaving them on most of the time anyways i thought it would be more the volumetric fog but disabling that didnt change anything. u also changed cloud heights and no difference 7800X3D, 32 GB 6000 MHz CL30, 4080
That Guy
That Guy6mo ago
It won't be in the cloud settings I have bliss and all of it works fine even with me tampering with the cloud settings Did it work?
spore
sporeOP6mo ago
nope the most severe artifacting happens specifcally when im transitioning from walking to running really weird bug so i ran just the essential DH mods
spore
sporeOP6mo ago
No description
spore
sporeOP6mo ago
still getting the flickering i think it might be bliss or at least the in-dev version i have or its something to do with DH or Iris actually it cant be bliss cuz the flickering also occurs with complimentary as well so it has to be either DH or iris i cant imagine what else would be causing this
Spider
Spider6mo ago
I have the same issue - flickering while changing to sprinting or walking. Disabling shaders stops the flickering. It is definitely a shaders issue.
TheNewSky
TheNewSky6mo ago
It’s prob the dynamic fov causing the flickering And the distortion effect of the portal looks like it’s making all the regular chunks stop rendering Maybe downgrade Iris to 1.70?
That Guy
That Guy6mo ago
Yea that is what I was going to suggest oringinally but thought differently
spore
sporeOP6mo ago
that version isnt available for 1.21 iris 1.7.2 and soidum 0.5.11 just released this morning tho waiting on indium to be updated and i can report back
Puhpine
Puhpine6mo ago
latest indium should work. https://discord.com/channels/602796788608401408/1255667408732160093/1256311187079954643 (caffeinemc discord) thats usually a good suggestion if the user is using sodium 0.5.8, so not in this case
spore
sporeOP6mo ago
just tried it and its throwing me the "incompatible version of sodium" error
Puhpine
Puhpine6mo ago
ah, i guess thats why it should be marked as compatible
spore
sporeOP6mo ago
going to have to wait for comp to update it update: issue still persists with the latest builds of sodium and iris guess im just gonna have to live with it
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