Is there a way to pre-render LODs for a multiplayer server using a singleplayer world (same seed)?
^^
5 Replies
Yea that works
Make sure to have the same world gen too
Then you can move the LOD Databases from singleplayer into the location of the multiplayer ones
/lodstored These are the locations:
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Do I need to copy the files across? I remember seeing something like naming the singleplayer world in a certain way and it will be used on the server, but I can't find it anywhere
Not sure what you mean, but you maybe could use Symlinks, instead of having to move/copy the files over
Good idea, yeah I think there was a way to name the singleplayer world the same name as the server or something
And it can generate new chunks using the singleplayer world
Thanks btw!