Is there a way to pre-render LODs for a multiplayer server using a singleplayer world (same seed)?

^^
5 Replies
majo24
majo245mo ago
Yea that works Make sure to have the same world gen too Then you can move the LOD Databases from singleplayer into the location of the multiplayer ones /lodstored These are the locations:
YAGPDB.xyz
YAGPDB.xyz5mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Rlz
RlzOP5mo ago
Do I need to copy the files across? I remember seeing something like naming the singleplayer world in a certain way and it will be used on the server, but I can't find it anywhere
majo24
majo245mo ago
Not sure what you mean, but you maybe could use Symlinks, instead of having to move/copy the files over
Rlz
RlzOP5mo ago
Good idea, yeah I think there was a way to name the singleplayer world the same name as the server or something And it can generate new chunks using the singleplayer world Thanks btw!
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