noise/buzzing in LODs with shaders
does anyone know what's causing this noise/buzzing in the LODs? it only happens with complementary shaders when distance blur is on. i asked in their discord too, but just wondering if it's maybe a DH setting
5 Replies
Can you try with TAA disabled?
FXAA is enabled. is that what you mean? sorry, i can't find the TAA setting in my shader settings
No, but TAA and FXAA are probably not far apart, if your shader has both.
You could open the config file of the shader and ctrl+f for it
thanks for your help. the complementary people said it's a bug on their end. turning off TAA fixes it but causes noise when moving. ill mark as solved