Fake overview water LODs rendering in current chunks

Whenever I'm underwater it looks like the LODs for my current chunk are rendered over the fog, when that probably shouldn't be happening. I wasn't able to find anything like this searching "water" on the issues page or in this Discord. Is this a known issue, or some setting I'm missing?
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14 Replies
tatoyoda600
tatoyoda6003w ago
Isolated Distant Horizons, and the issue still occurs
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tatoyoda600
tatoyoda6003w ago
Also just realized that this is what it looks like when I look straight down at water
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tatoyoda600
tatoyoda6003w ago
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tatoyoda600
tatoyoda6003w ago
Renamed cause I noticed this little chunk actually doing what I'd expect it to, while the rest are still using a sort of bird-eye view LOD
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tatoyoda600
tatoyoda6003w ago
/filled a large area underwater and waited for the LODs to update, to make sure it'd happen in that case too, and indeed it does. The LOD plane seems to be at Y 40. Think this might be enough info to file an actual bug report.
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Puhpine
Puhpine3w ago
This could be a cave culling issue. Can you try disabling it?
tatoyoda600
tatoyoda6003w ago
Thank you, that seems to have been the culprit! Underwater rendering is still a bit scuffed, but I can see the blocks in my current chunk correctly now
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Puhpine
Puhpine3w ago
Yea idk about that sorry. Maybe one of your other mods is removing the fog or smth. You could try with just DH to see if the issue still occurs
tatoyoda600
tatoyoda6003w ago
Enabling fog helps mask it quite a bit, thanks for the suggestion This is pure Distant Horizons btw, no other mods I just had disabled fog previously
Puhpine
Puhpine3w ago
Huh, alright. I don't think there is much else you can do
tatoyoda600
tatoyoda6003w ago
No problem, it looks good enough with what you recommended
smlavine
smlavine2w ago
I have a similar thing with LOD chunks when I am underwater -- is there a way to just disable LOD rendering when underwater? When I am underwater I never feel I need to see that far anyway
Puhpine
Puhpine2w ago
Iirc disabling fog in dh's settings will for some reason stop Lod's from rendering when in water
smlavine
smlavine2w ago
Good to know, thanks -- it seems like when I enable shaders (complementary), actually, the effect is "fixed" for lack of better word. So for now I'll see about doing that