White Border Fog with Sildurs Enhanced Default Shaders
I started encountering a white border fog when using Sildur's Enhanced Default (Fancy) Shaders (v1.16 as well as v1.171) in versions above 1.20. In addition to that my hitboxes also started rendering full white instead of being red at the eye height for example but weirdly the hitboxes render their colour correctly if I'm under water. I do not encounter those two bugs on 1.19.4.
The first screenshot shows how the border of the chunks should look like (taken in 1.19.4) and the second screenshot shows the white border chunks. (taken in 1.21 but also experienced in 1.20 and all subversions)
Does anyone know a solution to not have my border chunks white like that but "normal" like shown in the 1.19.4 screenshot?
Additional information:
1.19.4 Mod loadout:
Sodium 0.4.10 build24
Sodium Extra: 0.4.18 mc1.19.4-build100
Iris: 1.5.2
Reese's Sodium Options: 1.5.0 mc1.19.4-build.72
Indium: 1.0.15 mc1.19.4
Continuity: 3.0.0-beta.1 1.19.3
Fabric Loader 0.15.11
Fabric API: 0.76.0 1.19.4
1.21 Mod loadout:
Sodium: 0.5.9 mc1.21
Sodium Extra: 0.5.7 mc1.21
Iris: 1.7.1 mc1.21
Reese's Sodium Options: 1.7.2 mc1.21
Fabric Loader: 0.15.11
Fabric API: 0.100.1 1.21
GPU: Sapphire Radeon RX 7900XT
Graphics Driver Version: 31.0.24031.5001
OS: Windows 11
11 Replies
I forgot to mention that I have fog disabled across all dimensions using Sodium Extra and I prefer it that way hence I'm looking for a fix for this instead of needing to enable fog again
Try turning on fog occlusion in the video settings
It's already turned on.
Also a screenshot at night where the effect gets very obvious.
Graphics Driver Version: 31.0.24031.5001Have you install or update your graphics driver? :Genghar_Sips:
I did update them like a 1,5 months ago
:thonkwithshades:
Peculiar.
The latest Nvidia driver version is 555 as its first digits, not 31.
30+ something as the first digit suggests you're using the Windows Basic Display driver. That has been the culprit for many issues that people suffered seemingly out of nowhere, even with every setup was controlled.
He is using an amd card
My brain is damaged, from the looks of it...
:LULW:
I did both a Windows update and updated the AMD Adrenalin Software I use to the most recent versions and the issue still persists.
The Driver version I'm currently on is 31.0.24033.1003 and the AMD Adrenalin Software is on version 24.5.1.
I'll give DDU a shot and install the drivers new
I also messed around with Distance Horizons on a 1.20.2 instance around the same time I started having that white border fog but that doesn't explain why my fresh 1.21 instance also has that fog even though I don't have DH on there (since it's not out for 1.21) but then 1.19.4 still works fine. I removed it DH from my 1.20.2 instance and the issue still persisted. I can't 100% remember though if it was only after having messed around with DH that the border fog started appearing but again that would explain it also on being on a totally different instance.
The culprit seems to be Sodium Extra. I removed it from my instance and used the "NoFog" mod to remove the overworld distance fog and I am not getting the white border fog anymore.
Removing Sodium Extra also fixes my hitboxes rendering exclusively white when having those very shaders turned on and not being under water.
That is good