Rendering LOD's from wrong world

I'm running a 1.20.6 fabric server and DH is rendering LOD's from another world.
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Solution:
Check the contents of the DH server data folder. It's probably reusing "localhost" for multiple worlds here
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9 Replies
Yeshi
Yeshi2w ago
Do you have another server in your server list with the same display name? If so try renaming the server you're on now
Tickletack
Tickletack2w ago
im direct connecting with the localhost command
Solution
Yeshi
Yeshi2w ago
Check the contents of the DH server data folder. It's probably reusing "localhost" for multiple worlds here
Yeshi
Yeshi2w ago
/lodstored
YAGPDB.xyz
YAGPDB.xyz2w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Yeshi
Yeshi2w ago
It's easiest to add localhost as a server with a unique name rather than directly connecting
Tickletack
Tickletack2w ago
where is that file oh lol nvm well that fixed the incorrect LOD's but not its just not generating new ones
Yeshi
Yeshi2w ago
You need to explore to generate LODs on multiplayer #Server side fork exists to alleviate this if you're interested although it's unfinished
Tickletack
Tickletack2w ago
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