A way to test output of level up commands?

I'm transfering my levels from Mee6, and everything has been going well so far. However, I have a custom level up command from years of using Mee6 that we're pretty attatched to, and I wanted to see if it would still work when output. The output is this: JAYDEN'S party was victorious! You gained {random:1:9999} EXP! {player} grew to LEVEL {level}! thanks in advance.
Solution:
I'm not sure what you mean by the random variable but in the dashboard the large text field for the level up message lets you see which variables Lurkr currently has supported just by typing {
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5 Replies
EasyThreads
EasyThreadsā€¢7mo ago
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Solution
CmdData
CmdDataā€¢7mo ago
I'm not sure what you mean by the random variable but in the dashboard the large text field for the level up message lets you see which variables Lurkr currently has supported just by typing {
CmdData
CmdDataā€¢7mo ago
No description
CmdData
CmdDataā€¢7mo ago
And you can test the output using the /test command
Jaybox
JayboxOPā€¢7mo ago
ahhh i see. mee6 used to allow a random variable number so i was just seeing if that carried over thanks for the test command though! ill use it in the future
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