Iris Shaders' own fog not working with DH
Im using iris shaders, and it's fog doesn't work when im using distant horizons (not even within limits of actual rendered chunks). I've trie turning DH's internal options related to fog on and off and it doesnt work. Has anybody had this issue? 🙂
3 Replies
I've just noticed @ReplayJay has the same issue
Yes, the only "solution" I found was switching to a different shader... it seems to maybe be a problem with complementary shaders.
In that case it may need to be reported as a bug to the complementary devs