Some dimensions showing LODs of other dimensions on Multiplayer server
So far I've seen this happen with two dimensions specifically:
- In the Alfheim dimension from MythicBotany, the LODs used are from the Overworld
- In the Otherside dimension from Deeper and Darker, the LODs used are from the Nether
I pregenerated a world on the server PC using Chunky, then generated the LODs on a singleplayer world using the same seed. Upon joining the server with the LODs from my singleplayer world, the aforementioned dimensions are using the incorrect LODs. In fact, folders for these dimensions are not being created.
Screenshots Provided.
Solution:Jump to solution
I managed to fix this issue for my specific use case by creating this data pack, which overwrites the "dimension_type" for those mods with the types defined by the mods :)
13 Replies
Why not use the multiplayer fork?
It'll save the LODs on the server and pass them down to the client
Isn't the server-side fork still on 2.0.4? I'd like to use 2.1.0
also would it be possible to "switch over" at this point? I've already generated a bunch of LODs, so can I just provide those to the server?
and if so, wouldn't that significantly increase the internet speed requirements since I would be sending those from the server to the clients?
There's a beta version for 2.1.0
The serverside fork can be a bit buggy, so I'll use it with caution. Did you enable multiverse support in dh'a settings yeedoof?
I should have mentioned, I experimented with multiverse similarity % at 0.0, 0.5, and 1.0 but none seemed to achieve the desired result
at times it loaded once, but upon leaving and re-entering the same dimension it would not use any LODs
Thats weird. Not much else you can do than except use the serverside fork like thermo mentioned
In that case, where can I find the beta version of the server-side fork? The one I downloaded from the pin in that thread showed 2.0.4 in the filename
Not sure lol
This one for 1.20.1 I think https://discord.com/channels/881614130614767666/1154490009735417989/1251298244412051466
nvm I found it
GitLab
Jobs · s809 / Distant Horizons · GitLab
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
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seems like the folder in the server lod location is determined by the "dimension_type" defined by the mod. For the examples I gave above, the effect_type of the Otherside is minecraft:nether and that of Alfheim is minecraft:overworld
Solution
I managed to fix this issue for my specific use case by creating this data pack, which overwrites the "dimension_type" for those mods with the types defined by the mods :)