World Reloading On Shader Reload

when I reload a shader the chunks also reload, I assume this is a bug as it didn't happen in earlier versions
47 Replies
Slooshie
Slooshie6mo ago
that's how it's always been
Spooky Lily | cre/she/mew
no it hasn't as recent as 1.6 it didn't do that I can record, if you'd like
Spooky Lily | cre/she/mew
the chunks didn't reload
Spooky Lily | cre/she/mew
using this version
No description
Piotr Barcz YT
Piotr Barcz YT6mo ago
the chunks are reloading awfully quickly then
Spooky Lily | cre/she/mew
they're not
Piotr Barcz YT
Piotr Barcz YT6mo ago
or you have immediatelyfast maybe?
Spooky Lily | cre/she/mew
they're just not reloading but with 1.7 they reload no
Piotr Barcz YT
Piotr Barcz YT6mo ago
Huh well that's odd either way it's not a bug probably something was changed
Spooky Lily | cre/she/mew
so what changed and how do I fix it?
Piotr Barcz YT
Piotr Barcz YT6mo ago
there's no fixing something that isn't a bug the chunks are supposed to reload last I heard
Spooky Lily | cre/she/mew
so then why do they not in any other version? and why do they need to now?
Piotr Barcz YT
Piotr Barcz YT6mo ago
I have no idea, something must've changed but I don't know what it could've been when you switch shaders the chunks reload, when you reload shaders the chunks reload too usually
Spooky Lily | cre/she/mew
it usually only reloads when block.properties is changed but now it just reloads every time
Piotr Barcz YT
Piotr Barcz YT6mo ago
Huh yeah I don't know why it does that every time now. It isn't a bug though so nobody's going to fix it 🤷‍♂️
Spooky Lily | cre/she/mew
it's something that didn't happen before, so it's a bug as it's not documented anywhere and it's unintended bahavior
Piotr Barcz YT
Piotr Barcz YT6mo ago
a bug is something that has a negative impact on whatever the thing with the bug is doing which this certainly isn't. All it does is reloads the chunks and it takes a second.
Spooky Lily | cre/she/mew
it does for me, that's why I'm reporting it here and a bug doesn't have to be negative
Piotr Barcz YT
Piotr Barcz YT6mo ago
Ok let me do a few tests then to see if it happens on my end too with 1.6.17 what's likely the case is that 1.6.17 is bugged and doesn't reload the chunks
Spooky Lily | cre/she/mew
none of the other versions I've used don't do it and I've used it for a while
Piotr Barcz YT
Piotr Barcz YT6mo ago
I've used Iris for probably a year or so at this point, and it always reloaded chunks for me when I switched anything that had to do with the shaders what shader is this by the way?
Spooky Lily | cre/she/mew
my own same happens with Comp and all others I've tested, tho
Piotr Barcz YT
Piotr Barcz YT6mo ago
Huh that's odd then because it's supposed to reload the chunks, if it's not then there's something wrong or it's a graphics glitch
Spooky Lily | cre/she/mew
I have this, if it changes anything
No description
Spooky Lily | cre/she/mew
should be latest drivers
Piotr Barcz YT
Piotr Barcz YT6mo ago
I have a GTX 1660 ti the 3060 ti is one a lot of people here use @Spooky Lily | cre/she/mew I just tried switching shaders on and off with Iris 1.6.17 it reloads the chunks
Spooky Lily | cre/she/mew
yeah on and off does I'm saying reloading the r button
Piotr Barcz YT
Piotr Barcz YT6mo ago
Reloading doesn't do it on 1.6.17 that's interesting
Piotr Barcz YT
Piotr Barcz YT6mo ago
However there's a longer freeze time so I suspect the chunks are just not visibly reloading Nope, when I have shaders on and I reload them the chunks don't reload
Piotr Barcz YT
Piotr Barcz YT6mo ago
however if I have shaders off and reload shaders then the chunks also reload
Piotr Barcz YT
Piotr Barcz YT6mo ago
that's not a bug worked the same way in 1.6.17
Spooky Lily | cre/she/mew
so why does it reload in 1.7.1 and not 1.6.17?
Piotr Barcz YT
Piotr Barcz YT6mo ago
1.7.1? I was using 1.7.0 and the chunks weren't reloading when I was reloading shaders
Spooky Lily | cre/she/mew
yeah, so it's a 1.7.1 issue, then
Piotr Barcz YT
Piotr Barcz YT6mo ago
Huh yeah the chunks do reload with shaders or on or off when R is pressed welp it doesn't affect anything, I guess in the previous versions nothing was rendered until all the chunks were loaded there was a longer break before anything updated so the chunks were likely first loading all the way and then rendering
Spooky Lily | cre/she/mew
(for easy comparison)
Spooky Lily | cre/she/mew
looks about the same, to me
Piotr Barcz YT
Piotr Barcz YT6mo ago
you're using a faster GPU the 3060 is like 5 times more powerful
Piotr Barcz YT
Piotr Barcz YT6mo ago
so there's hardly a break
Spooky Lily | cre/she/mew
I'd still like the old way back, even if it's opt-in in the settings
Piotr Barcz YT
Piotr Barcz YT6mo ago
that's not really a bug in my eyes, more of just not trying to hide the chunks loading probably helps performance in the end to just get straight to rendering as soon as there is something to render
Carbon
Carbon6mo ago
I know shader loading was recently changed to prevent the game from freezing up although I'm not sure if this is an example of that in practice. I really suspect that the first video is actually not reloading the shaders correctly or there is something else going on. Either way I would just accept the new behavior because I highly doubt that two different implementations of shader loading are going to be maintained in order to have a configuration option, so I would just accept the new behavior
Want results from more Discord servers?
Add your server