data pack vs mod compatibility for worldgen?

Hey so a lot of structure generation mods I've tried fail to generate in the lods, once I fly there they get generated correctly. I also get a lot of log spam for feature placement errors. I know this is due to the multi threaded nature of dh and I was wondering if anyone knows if this is possible with datapack based generation mods? Because if those work fine I'll probably just Stick to them vs modloader based structures.
2 Replies
Puhpine
Puhpine7mo ago
didnt know some structure mods are incompatible. which ones are you talking about?
Droid_22
I believe dungeons and taverns is pretty busted Yungs yields a lot of log spam but seems to mostly work? I imagine all the exceptions slow generation down some though
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