Yo lads! I'm getting the below error

Yo lads! I'm getting the below error when attempting to create a blend material LogMaterial: Warning: [AssetLog] D:\UE Projects\MyProject\Content\Polygonflow\Materials\BlendMaterial_5_4.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Function BlendLayerB: Missing function input 'Tiling' Missing Material Function Missing Material Function Missing Material Function Missing Material Function
32 Replies
Adnan Chaumette
Adnan Chaumette•4w ago
Does it tell you the name of the material functions?
Bajiru
Bajiru•4w ago
In this location? /All/Game/Polygonflow/Materials/Functions
Adnan Chaumette
Adnan Chaumette•4w ago
yes
Bajiru
Bajiru•4w ago
No description
Adnan Chaumette
Adnan Chaumette•4w ago
and what about that blendmaterialfunctions folder,
Bajiru
Bajiru•4w ago
No description
Bajiru
Bajiru•4w ago
Multiple as I tried using other materials to see if it was a material issue :PepeShrug:
Adnan Chaumette
Adnan Chaumette•4w ago
:thinkies: if you open the main blend material itself: Content\Polygonflow\Materials\BlendMaterial_5_4 do you see anything aloof? (why the fuck did i just use that word lmao)
Bajiru
Bajiru•4w ago
No description
Bajiru
Bajiru•4w ago
Because based :xddbased: Could it been caused because I attempted to use 2 materials rather than 3?
Adnan Chaumette
Adnan Chaumette•4w ago
mayyybe though i don't think so is this on the same project as the one you tried the beta on before? the material and its functions have changed since the beta, so perhaps we aren't replacing everything :thinkies:
Bajiru
Bajiru•4w ago
Yeah, I did blending on the same project Just different levels
Adnan Chaumette
Adnan Chaumette•4w ago
lemme test this again, you are giving me trust issues rn :NODDERS:
Bajiru
Bajiru•4w ago
It's what I do best as an ex QA tester :pepe_laugh: Just please dont cry Adnan 😢
Adnan Chaumette
Adnan Chaumette•4w ago
too fucking late :Pepereee: just tested and it works on my end; so definitely some material fuckery going on. One moment
Bajiru
Bajiru•4w ago
Im not sure if Ive done a fucky wucky and bricked it somehow lol
Adnan Chaumette
Adnan Chaumette•4w ago
if you don't mind, could you cook a new project and try there? i'm 90% sure it's because we didn't overwrite your existing stuff with the new stuff
Bajiru
Bajiru•4w ago
Right, good news and bad news
Adnan Chaumette
Adnan Chaumette•4w ago
oh no
Bajiru
Bajiru•4w ago
Seems like it's generated a material without issues, will edit it in a sec Not so good news, get the below when attempting to use 2 materials for blending LogPython: Error: Traceback (most recent call last): LogPython: Error: File "C:\Users\offic\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\ContentLibrary\Widgets.py", line 1733, in onDroppedLibraryObjects LogPython: Error: self.createActiveLibraryObjects(drop_mode, creator_instance, asset_to_create, screen_pos) LogPython: Error: File "C:\Users\offic\AppData\Local\Programs\Polygonflow\Dash\Modules\GN\ContentLibrary\Widgets.py", line 1775, in createActiveLibraryObjects LogPython: Error: creator_instance.createObjects(asset_to_create, screen_pos, drop_mode) LogPython: Error: File "C:\Users\offic\AppData\Local\Programs\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\GN\UnrealContentLibrary\Core.py", line 1345, in createObjects LogPython: Error: self.createBlendMaterial(asset_list, container) LogPython: Error: File "C:\Users\offic\AppData\Local\Programs\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\GN\UnrealContentLibrary\Core.py", line 959, in createBlendMaterial LogPython: Error: get_albedo = unreal.MaterialEditingLibrary.get_material_instance_texture_parameter_value( LogPython: Error: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ LogPython: Error: TypeError: MaterialEditingLibrary: Failed to convert parameter 'instance' when calling function 'MaterialEditingLibrary.GetMaterialInstanceTextureParameterValue' on 'DefaultMaterialEditingLibrary' TypeError: NativizeProperty: Cannot nativize 'Material' as 'Instance' (ObjectProperty) TypeError: NativizeObject: Cannot nativize 'Material' as 'Object' (allowed Class type: 'MaterialInstanceConstant')
Adnan Chaumette
Adnan Chaumette•4w ago
why are you attempting to use two :xddreaction: this only works on three
Bajiru
Bajiru•4w ago
or was I just daft...
Adnan Chaumette
Adnan Chaumette•4w ago
you may ask why, and the answer is adnan is retardy
Bajiru
Bajiru•4w ago
Well, what if I dont want to use 2 and not only 3! :xdx:
Adnan Chaumette
Adnan Chaumette•4w ago
then you get off my lawn :xddbased: UE is unfortunately very dumb; like we'd have to ship separate materials, one for two, then three, then four, etc... in order to make it flexible incidentally, if you ever user Quixel Mixer, that is basically what the whole software is; it's also why it was slow as fuck
Bajiru
Bajiru•4w ago
No description
Bajiru
Bajiru•4w ago
You're safe for today, seems to be working Bit poop that my previous project its pretty much going in the bin but oh well, it is what it is Smh discord flagged my other message :/
Adnan Chaumette
Adnan Chaumette•4w ago
yeah sorry about that :copium:
Bajiru
Bajiru•4w ago
Should get a dash mug and 50 months free sub smh
Adnan Chaumette
Adnan Chaumette•4w ago
just 50?? after everything you and I have been through??? :cryingpepe: ffs
Bajiru
Bajiru•4w ago
You drive a hard bargain, 52