Chest LOD's and other entity are rendering through LOD's

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5 Replies
Brussel_sprouts
Brussel_sprouts8mo ago
Try messing with the overdraw prevention setting In advanced options
Divad
DivadOP8mo ago
Do you have any recommendations on what to set it to? I have tried 0.1, 0.2 0.3 0.4 0.5 and 0.6 It seems as if I have rendered the chests and then decide to move far away, the chests stay rendered but if I am moving towards the building after the chests have unrendered in their LOD form, then this issue doesnt occur I think it may actually be a create flywheel incompatibility
TheNewSky
TheNewSky8mo ago
Yea it happens with create. For me they disappear and the distance at which they disappear seems to scale with simulation distance
Divad
DivadOP8mo ago
Yeah you can fix this issue with /flywheel backend off
TheNewSky
TheNewSky8mo ago
Pretty sure that kills performance tho

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