5 Replies
Try messing with the overdraw prevention setting
In advanced options
Do you have any recommendations on what to set it to? I have tried 0.1, 0.2 0.3 0.4 0.5 and 0.6
It seems as if I have rendered the chests and then decide to move far away, the chests stay rendered
but if I am moving towards the building after the chests have unrendered in their LOD form, then this issue doesnt occur
I think it may actually be a create flywheel incompatibility
Yea it happens with create. For me they disappear and the distance at which they disappear seems to scale with simulation distance
Yeah you can fix this issue with /flywheel backend off
Pretty sure that kills performance tho