Using Forge 1.20.2 with Distant Horizons and Pixelmon mod, LODs are not generating

Title, not sure haven't used this mod before but the mod is enabled in the Forge mod config.
54 Replies
Puhpine
Puhpine7mo ago
/logsstored
YAGPDB.xyz
YAGPDB.xyz7mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs
durask
duraskOP7mo ago
durask
duraskOP7mo ago
are there any settings to be changed? just normal survival world, loaded up the game but no lods i'm also using the minecraft launcher
Puhpine
Puhpine7mo ago
i dont see a modlist, weird i do see a lot of errors containing optifine. does it work if you remove it?
durask
duraskOP7mo ago
haven't tried without optifine, it is a preview version so let me try okay the game crashes on launch
Puhpine
Puhpine7mo ago
darn
durask
duraskOP7mo ago
also using essential mod fresh install too, nothing really changed either
Puhpine
Puhpine7mo ago
dont think essential is usually causing problems can you try with just DH?
durask
duraskOP7mo ago
yeah no difference forge 1.20.2 with just dh no lods are generated
durask
duraskOP7mo ago
durask
duraskOP7mo ago
i load into the world, fly around for a bit but it's clearly a 12 chunk square that follows me around also using rx 7800 xt if amd makes any difference
Puhpine
Puhpine7mo ago
can you try deleting your config file at .minecraft/config/distanthorizons.toml
YAGPDB.xyz
YAGPDB.xyz7mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
durask
duraskOP7mo ago
okay it seems to work now
Puhpine
Puhpine7mo ago
nice!
durask
duraskOP7mo ago
strange, nothing was changed when i installed it thanks for your help though
Puhpine
Puhpine7mo ago
np! the file probably got corrupted somehow
durask
duraskOP7mo ago
hm added back my mods and it doesn't work anymore
Puhpine
Puhpine7mo ago
frick send logs again maybe its a different issue this time
durask
duraskOP7mo ago
durask
duraskOP7mo ago
is there something i should disable in optifine perhaps? one of the optimisations in the performance tab? i would use fabric but pixelmon is built on forge unfortunately
Puhpine
Puhpine7mo ago
can you perhaps switch to embeddium?
durask
duraskOP7mo ago
what's that?
Puhpine
Puhpine7mo ago
sodium but forge idk if it works with pixelmon though
durask
duraskOP7mo ago
ah shame i suppose no shader support
Puhpine
Puhpine7mo ago
use oculus for that its iris but forge
durask
duraskOP7mo ago
oh neat i should check out those conversion mods
Puhpine
Puhpine7mo ago
what do you mean
durask
duraskOP7mo ago
is it better than optifine?
Puhpine
Puhpine7mo ago
embeddium + oculus? yes
durask
duraskOP7mo ago
nice, good to know lol 1.20.2 seems to not be a great version for mods
Puhpine
Puhpine7mo ago
oh i see youre playing on 1.20.2 yes
durask
duraskOP7mo ago
half of them don't exist, i should probably backport to 1.20 or something
Puhpine
Puhpine7mo ago
was about so say, 1.20.2 is a real deadzone when it comes to mod support
durask
duraskOP7mo ago
yeah it was mainly for the latest version of pixelmon
Puhpine
Puhpine7mo ago
1.20.1 and 1.20.4 are the most supported 1.20 releases atm in that case there is not much you can do for performance/shaders as long as you use 1.20.2 unfortunately
durask
duraskOP7mo ago
yeah i'm going to 1.20.1
Puhpine
Puhpine7mo ago
fair
durask
duraskOP7mo ago
ah yes it all works on 1.20.1 i suppose just avoid 1.20.2 in general
Puhpine
Puhpine7mo ago
yep, thats a good life lesson to live by lol
durask
duraskOP7mo ago
hey do u know if there's a shader compatible version of optifine or oculus for dh? wanted to use some shaders with dh
Puhpine
Puhpine7mo ago
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Puhpine
Puhpine7mo ago
Only for oculus though
durask
duraskOP7mo ago
oh nice
Puhpine
Puhpine7mo ago
Oh wait I read the question wrong Latest oculus should work
durask
duraskOP7mo ago
is there a difference between rubidium and embeddium?
Puhpine
Puhpine7mo ago
Yes, use embedium Rubidium is depreciated
durask
duraskOP7mo ago
would u recommend using 256 chunks? i know these questions are sorta off topic but thanks for the help also is there a good method for quickly loading all chunks in a given area? since flying around with 32 render distance takes a while
Puhpine
Puhpine7mo ago
Yes that's a good amount Just turn up cpu load and wait You don't have to move
Squawkykaka
Squawkykaka7mo ago
How do you turn up cpu load?
Puhpine
Puhpine7mo ago
It's a setting in dh's settings
Squawkykaka
Squawkykaka7mo ago
i turned it onto "I paid for the whole CPU"
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