DH Not rendering LOD
MC Settings
Render Distance 2 Chunks
DH Settings
LOD Render Distance 4069
But its not really working at all.
If i put MC Render Distance 83 load without problem, but DH still doesnt load all the chunks.
Red/Blue squares dissapears after some minutes but nothing really changes
10 Replies
Mods:
It looks like its loading somethings, but not visual changes
Solution
Cranking your render distance that high makes DH kinda give up sometimes
Is there any recommended setting for maximum distance/performance? i would like to maximize the potential of nvidium+dh
Nvidium doesnt have an effect on the LODs, so to maximize that potential Id set my render distance higher than 2
And for normal gameplay, anything above 512 is impractical and you wont really notice a huge difference
That make sense, thanks
Render chunks flying around, is not the same as generating LOD?
Not sure what you mean
If LODs are appearing somewhere they werent before, then they are generating yes
Generating means creating
If I fly rendering chunks, I manage to load a considerable area. However as I load other chunks, the ones that are left behind randomly disappear as if the LODs are not being generated from the generated chunks.
Basically I am trying to generate as many LODs as possible, for the purpose of then just using them instead of creating them all the time.
And another question, creating LODs with shaders is the same as generating without? are they the same or are they different?
And another question, creating LODs with shaders is the same as generating without? are they the same or are they different?They are the same Disappearing like this? https://discord.com/channels/881614130614767666/1249240569868451922/1249240715213406229
Exactly, but now after a few minutes all generated chunks transforms into LODs.
It just take some time!