Transparency near vanilla chunk border with shaders on (Using BSL)

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15 Replies
MarijnIsN00B
MarijnIsN00B5w ago
Looks like the shader wants to fade from real chunks to LODs but there arent enough real chunks to fill the gap Try standing still for a sec and checking if the chunks get filled in
Jae
Jae5w ago
sorry nothings happening chunks only fill in the empty area once i actually move standing still didnt make any changes would it be a shader side issue?
MarijnIsN00B
MarijnIsN00B5w ago
Yup You're probably able to decrease the overdraw prevention in the shaders settings
Jae
Jae5w ago
overdraw prevention?
MarijnIsN00B
MarijnIsN00B5w ago
Its where DH has a certain distance around the player where it wont render LODs Else you'll see the outline of LODs around ladders, fences etc
Jae
Jae5w ago
oh ok i see the setting in the config so just reduce the amount?
MarijnIsN00B
MarijnIsN00B5w ago
Yup
Jae
Jae5w ago
or would that be something to find in the shaders cause im just looking at DH config
MarijnIsN00B
MarijnIsN00B5w ago
Try it Some shaders do overwrite it with their own setting but it doesnt hurt to try
Jae
Jae5w ago
not seeing a diff on dh side
MarijnIsN00B
MarijnIsN00B5w ago
Then Id look for it in the shaders config
Jae
Jae5w ago
llooking through DSL but not seeing a setting for it quite yet yeye im not seeeing it gdi is it possible that its a problem from iris or am i crazy
MarijnIsN00B
MarijnIsN00B5w ago
Its a shader problem Id ask the dev for what could be going wrong
Jae
Jae5w ago
ive dropped a query in the discord lookin at iris discord as well if anyone mentioned BSL overdraw but couldnt find anythin figured it out, was caused by an optimization mod dont know which one but it was one of em
MarijnIsN00B
MarijnIsN00B5w ago
Probably smth like better fps