15 Replies
Looks like the shader wants to fade from real chunks to LODs but there arent enough real chunks to fill the gap
Try standing still for a sec and checking if the chunks get filled in
sorry nothings happening
chunks only fill in the empty area once i actually move
standing still didnt make any changes
would it be a shader side issue?
Yup
You're probably able to decrease the overdraw prevention in the shaders settings
overdraw prevention?
Its where DH has a certain distance around the player where it wont render LODs
Else you'll see the outline of LODs around ladders, fences etc
oh ok i see the setting in the config
so just reduce the amount?
Yup
or would that be something to find in the shaders
cause im just looking at DH config
Try it
Some shaders do overwrite it with their own setting but it doesnt hurt to try
not seeing a diff on dh side
Then Id look for it in the shaders config
llooking through DSL but not seeing a setting for it quite yet
yeye
im not seeeing it gdi
is it possible that its a problem from iris
or am i crazy
Its a shader problem
Id ask the dev for what could be going wrong
ive dropped a query in the discord
lookin at iris discord as well if anyone mentioned BSL overdraw but couldnt find anythin
figured it out, was caused by an optimization mod
dont know which one but it was one of em
Probably smth like better fps