Render issue involving render distance and shaders
So I am getting this issue where depending on my vanilla render distance, there is a portion of the chunks missing where I am assuming that render distance is ending and getting picked up again by DH. This only happens when a shader is being used. The shader here is photon but I have also tried it with Bliss and the same thing happens, so I am not sure if this is an Iris problem or a DH problem.
Solution:Jump to solution
Ok so the Overdraw was being caused by a mod I forgot about called "Better FPS - Render Distance[Fabric]" thanks for your help.
4 Replies
This is overdraw prevention. When using shaders you can tweak it in the shaders settings, if the shader supports that
Thanks I will try that
Solution
Ok so the Overdraw was being caused by a mod I forgot about called "Better FPS - Render Distance[Fabric]" thanks for your help.
Aah, makes sense