Chunk edge cutoff into void
Does anyone know how could i prevent the chunk "edge-of-the-world" from happening? I've seen some people who have achieved this but I can't find my way around it
I mean, is there any way to make chunks fade into the fog instead of suddenly cutting into void?
![No description](https://cdn.answeroverflow.com/1249036651813142669/image.png)
4 Replies
You can try changing the shaders fog settings
Maybe make it denser at the edge
it seems like thats not possible with BSL
Could also be that the LODs just havent generated all the way to the edge
ill go ask em there