Lost Cities Chunk Loading Error

So ive ran into an issue between lost cities and DH, where only running the two mods causes a chunk loading error, and the game stops generating chunks but never crashes, the world just will never render and spam an endless stream of failed to load chunk messages. Im playing on minecraft 1.20.1, and I only have 7 mods installed. thos mods are : Oculus, Distant horizons, embeddium, project vibrant journeys, Radium, terralith, and The lost cities. I managed to get this screen shot of my log while the error message was on going through the test session to recreate the issue. I reached out to the creator of the lost cities mod and he said he couldn't find anything on his end, and to reach out here about the issue.
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10 Replies
FoxHoliday
FoxHoliday5mo ago
So i found some prior comments stating to disable DHs world generation, but that prevents LODs from generating outside of vanilla generated chunks, kind of killing one of the coolest features of this mod. I am wondering if there is any way that DHs and Lost Cities can be used without disabling DHs world generation so that i can see distant cities without having to already explored them or gotten close enough for the chunk the city is in to generate by vanilla means. BTW disabling the DHs world gen does allow DH to work with lost cities. But i want to find a fix here. as i think that the two mods together could be really cool.
Brussel_sprouts
Brussel_sprouts5mo ago
Disable dh world gen and then use chunky to pregen every chunk possible
FoxHoliday
FoxHoliday5mo ago
by chunky what option am i changing to chunky? Also I'm looking for an explanation as to why DH does this with Lost cities and why the DH world gen feature is not compatible. If some one can figure out why it sounds like the mod author for Lost cities is willing to try and fix the issue on their end so the two are compatible, but they don't know why or what causes the issue.
Brussel_sprouts
Brussel_sprouts5mo ago
Don't know what causes it but I think distant horizons only has so much compatible with certain world gen mods Oh wait Ohhhh Lost cities is an old mod World gen might be broken with modern world gen mods? Idk tho I'm not a dev
FoxHoliday
FoxHoliday5mo ago
older versions of lost cities work as a world gen mod requiring the mod author to make compatibility patches between lost cities and every major world gen mod out there like BOP and OTBYG and terralith for the 1.12 versions of their mod, but for newer versions of Lost cities I believe the developer made it so their mod was more compatible with world gen mods so they didn't have to keep making patches for the mod. The Mod is being constantly updated tho, that's why I'm trying to figure out what exactly causes this issue so the two can be used more seamlessly DH world gen seems to work fine with other world gen mods as well, im using it with terraltih and terratonic. I cant speak for other mods like OTBYG or BOP. It also seems to work with tectonic. But its already incorporated into terratonic for DH and Vibrant journeys tho allot of the smaller ground clutter is registered as a full block of the main color or the ground clutter in the distance, So twigs are just brown blocks until the are rendered at vanilla distances, and shells are yellow blocks, but its not game crashing, so far. Still waiting for dev reply. Does any one know who I can contact
MarijnIsN00B
MarijnIsN00B5mo ago
The DH devs or the Lost Cities dev?
FoxHoliday
FoxHoliday5mo ago
DH devs
MarijnIsN00B
MarijnIsN00B5mo ago
Then Id just make a bug report on the GitLab if there isnt one already
FoxHoliday
FoxHoliday5mo ago
There is not one, Ill go ahead and do that do you have a link to the GitLab
MarijnIsN00B
MarijnIsN00B5mo ago
#links-n-downloads
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