The mod is on but i feel that its not looking like it is supposed to
The mod is enabled but it doesnt look how it looks in videos where you can see alot further ( i have a rx 7800 xt and a ryzen 5 7600 ) is it working properly or not and if not how do i make it so i can see further because i thought you would be able to see everyhting without blank chunks like showed in the ss
![No description](https://cdn.answeroverflow.com/1248721957583589467/Screenshot_2024-06-07_203408.png)
![No description](https://cdn.answeroverflow.com/1248721958112329808/Screenshot_2024-06-07_203435.png)
61 Replies
That looks like 128 chunks
You can make it further but it’ll take longer
how do i make it further
do you mean render distance
Click the new icon next to the fov and change it from 128 to like 512
Don’t do like 5000
ok i am trying now
i think my pc is decent
i put my cpu usage to 28gb for minecraft
i have 32 gb in total
:cou:
Do 6-10 gb of ram
You’re over feeding Minecraft
![No description](https://cdn.answeroverflow.com/1248724470017953812/image.png)
i tried 700 btw and it stil doesnt look right
Oh it’s working
![No description](https://cdn.answeroverflow.com/1248724741552865290/image.png)
anyway for it to look like this
But you can try /slowgen
excluding the shaders
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)see how it gets foggy for him
Yeah thats the shaders