giant shadow
using distant horizons and bsl shaders with iris and everything works except for this shadow that appears at extreme height, it changes shape as i raise and lower from the ground, not visible at all from ground only from a couple thousand blocks up. any way to get rid of this? i thought it was the moons shadow or something but i cant seem to get rid of it
![No description](https://cdn.answeroverflow.com/1247919808796954754/huge_2024-06-05_09.00.42.png)
13 Replies
You're using the wron version of DH it looks like
using 2.0.4-a-dev 1.20.1
Ok
you using a compatible shader?
bsl v8.2.09p2, the only one ive found that is (other than this weird shadow) fully compitable, every other shader i tried had something different broken (like skyboxes, black out, white out, no DH chunks rendering, etc)
Huh
#dh-shader-testing
check it out, there's some good stuff in there unless you're on a mac
yeah i tried that list thats how i came across bsl all had something or other wrong with it
:harold:
How high are you from the ground?
Very
Well that explains.
Wait, you're not the OP.
:Render_Bruh:
Lmao
They do look very very high up in that screenshot
yeah a few thousand up, had to disable live shadows, but i got the shot
![No description](https://cdn.answeroverflow.com/1248262370980134953/huge_2024-06-06_09.07.19.png)
:linus:
Shadows break down when you're extremely high up in the sky.
i (quick and sloppy) edited my own in
![No description](https://cdn.answeroverflow.com/1248277110758314045/huge_2024-06-06_09.07.192.png)