giant shadow

using distant horizons and bsl shaders with iris and everything works except for this shadow that appears at extreme height, it changes shape as i raise and lower from the ground, not visible at all from ground only from a couple thousand blocks up. any way to get rid of this? i thought it was the moons shadow or something but i cant seem to get rid of it
No description
13 Replies
Piotr Barcz
Piotr Barcz9mo ago
You're using the wron version of DH it looks like
Tokerot
TokerotOP9mo ago
using 2.0.4-a-dev 1.20.1
Piotr Barcz
Piotr Barcz9mo ago
Ok you using a compatible shader?
Tokerot
TokerotOP9mo ago
bsl v8.2.09p2, the only one ive found that is (other than this weird shadow) fully compitable, every other shader i tried had something different broken (like skyboxes, black out, white out, no DH chunks rendering, etc)
Piotr Barcz
Piotr Barcz9mo ago
Huh #dh-shader-testing check it out, there's some good stuff in there unless you're on a mac
Tokerot
TokerotOP9mo ago
yeah i tried that list thats how i came across bsl all had something or other wrong with it
hardester
hardester9mo ago
:harold: How high are you from the ground?
TheNewSky
TheNewSky9mo ago
Very
hardester
hardester9mo ago
Well that explains. Wait, you're not the OP. :Render_Bruh:
TheNewSky
TheNewSky9mo ago
Lmao They do look very very high up in that screenshot
Tokerot
TokerotOP9mo ago
yeah a few thousand up, had to disable live shadows, but i got the shot
No description
hardester
hardester9mo ago
:linus: Shadows break down when you're extremely high up in the sky.
Tokerot
TokerotOP9mo ago
i (quick and sloppy) edited my own in
No description

Did you find this page helpful?