giant shadow

using distant horizons and bsl shaders with iris and everything works except for this shadow that appears at extreme height, it changes shape as i raise and lower from the ground, not visible at all from ground only from a couple thousand blocks up. any way to get rid of this? i thought it was the moons shadow or something but i cant seem to get rid of it
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13 Replies
Piotr Barcz YT
Piotr Barcz YT8mo ago
You're using the wron version of DH it looks like
Tokerot
TokerotOP8mo ago
using 2.0.4-a-dev 1.20.1
Piotr Barcz YT
Piotr Barcz YT8mo ago
Ok you using a compatible shader?
Tokerot
TokerotOP8mo ago
bsl v8.2.09p2, the only one ive found that is (other than this weird shadow) fully compitable, every other shader i tried had something different broken (like skyboxes, black out, white out, no DH chunks rendering, etc)
Piotr Barcz YT
Piotr Barcz YT8mo ago
Huh #dh-shader-testing check it out, there's some good stuff in there unless you're on a mac
Tokerot
TokerotOP8mo ago
yeah i tried that list thats how i came across bsl all had something or other wrong with it
hardester
hardester8mo ago
:harold: How high are you from the ground?
TheNewSky
TheNewSky8mo ago
Very
hardester
hardester8mo ago
Well that explains. Wait, you're not the OP. :Render_Bruh:
TheNewSky
TheNewSky8mo ago
Lmao They do look very very high up in that screenshot
Tokerot
TokerotOP8mo ago
yeah a few thousand up, had to disable live shadows, but i got the shot
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hardester
hardester8mo ago
:linus: Shadows break down when you're extremely high up in the sky.
Tokerot
TokerotOP8mo ago
i (quick and sloppy) edited my own in
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