What's the TJS way to extend FormApplication?

Specifically I want a custom type to register a component via game.settings.register e.g. a multi-select or checkbox list. E.g. I currently have this:
game.settings.registerMenu(MODULE_ID, SettingKeys.SOURCES, {
name: 'compendiums'),
label: 'Compendiums'),
icon: 'fas fa-atlas',
type: CompendiumSourcesSubmenu,
restricted: true,
});
game.settings.registerMenu(MODULE_ID, SettingKeys.SOURCES, {
name: 'compendiums'),
label: 'Compendiums'),
icon: 'fas fa-atlas',
type: CompendiumSourcesSubmenu,
restricted: true,
});
But I would like that CompendiumSourcesSubmenu to be a svelte component, rather than the TypeScript / Handlebars extension to FormApplication that it currently is (as it has been ported from an existing module)
2 Replies
TyphonJS (Michael)
It's highly recommended to use the "dummy FormApplication" route to register an app / menu setting. You create a fake FormApplication and launch a normal SvelteApplication instead from this fake FormApplication. You can also make this fake FormApplication be a static way to launch the settings config from elsewhere. You can see this in the unreleased mce-everywhere package: The fake FormApplication: https://github.com/typhonjs-fvtt/mce-everywhere/blob/main/src/view/ConfigSettingButton.js Registering a hook to open the Svelte settings app and registering a menu: https://github.com/typhonjs-fvtt/mce-everywhere/blob/main/src/model/mceGameSettings.js#L49-L62 ---- However, a better solution that likely is available on a recent v11 / v12? install is if a function can be directly registered. The fake FormApplication approach is how you do it before a version of Foundry that can accept a function for the settings menu registration. I haven't followed up when / if function registration may have been implemented in core. I know it was put in as a feature request 1-2 years ago, so might be the best way to do things now.
geoidesic
geoidesicOP6mo ago
The answer from Foundry was:
register(namespace, key, data) {
//...
// Validate type
if ( data.type ) {
const allowedTypes = [foundry.data.fields.DataField, foundry.abstract.DataModel, Function];
if ( !allowedTypes.some(t => data.type instanceof t) ) {
throw new Error(`Setting ${key} type must be a DataField, DataModel, or callable function`);
}
register(namespace, key, data) {
//...
// Validate type
if ( data.type ) {
const allowedTypes = [foundry.data.fields.DataField, foundry.abstract.DataModel, Function];
if ( !allowedTypes.some(t => data.type instanceof t) ) {
throw new Error(`Setting ${key} type must be a DataField, DataModel, or callable function`);
}
from v12's client/core/settings.js the built-in type functions are functions and weren't whitelisted in v11 or anything, so it should take an arbitrary function just as well Does that qualify? Also, looking at mce-everywhere. I saw this:
// Get a store that is synchronized with session storage.
const stateStore = application.reactive.sessionStorage.getStore(sessionConstants.appState);
// Get a store that is synchronized with session storage.
const stateStore = application.reactive.sessionStorage.getStore(sessionConstants.appState);
What's that all about? I haven't encountered this before. I tried the dymmy FormApplication way, and I can register and display the settings, but I don't know how to save them? Looks like it saves automatically. Which might be weird for users who are used to having to save settings. But I think I prefer it. However any registered onChange handler for the setting won't run if the save isn't triggered. So it might be useful to be able to trigger the save?
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