Fix water blending with shaders
I'd like to make the line between the vanilla chunks and DH chunks to be more seamless when using shaders. I'm aware it cannot be transparent, but I'd like for it to be at least similar in color. Is there a solution? Thanks!
12 Replies
:linus:
What shader pack are you using?
.
I think Complementary shaders don‘t have full support for DH yet.
Oh, so it's the shaders that has to implement compatibility. I will look for another shader pack then.
:linus:
Only the Patreon build of Complementary have DH support.
of course it does
https://discord.com/channels/774352792659820594/1203904707270279208
Here are the free ones you can get.
Be sure to acquire the needed tester role first, otherwise you won't see anything as you don't have access to that channel.
Thanks!
quickest 5 bucks ever spend ngl
love complementary
especially its auto generated normals
:harold:
If you were to wait 1 more week, it will be free.
Complementary DH build goes free once DH 2.1 releases, which as announced in #announcements, in 1 week time.
I can confirm that Complimentary now supports DH. I tweaked the Materials->Water->Water surface colour to around 30/30/50 (Red/Green/Blue) to correct the colours a bit (in Shader Pack Settings). Still a border if you look for it, but lowering those values help with that.