Fix water blending with shaders

I'd like to make the line between the vanilla chunks and DH chunks to be more seamless when using shaders. I'm aware it cannot be transparent, but I'd like for it to be at least similar in color. Is there a solution? Thanks!
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12 Replies
hardester
hardester5mo ago
:linus: What shader pack are you using?
PhantomBridger
PhantomBridger5mo ago
I think Complementary shaders don‘t have full support for DH yet.
Алехандро Йеневич
Oh, so it's the shaders that has to implement compatibility. I will look for another shader pack then.
hardester
hardester5mo ago
:linus: Only the Patreon build of Complementary have DH support.
Алехандро Йеневич
of course it does
hardester
hardester5mo ago
https://discord.com/channels/774352792659820594/1203904707270279208 Here are the free ones you can get. Be sure to acquire the needed tester role first, otherwise you won't see anything as you don't have access to that channel.
Hyperr Hydra
Hyperr Hydra5mo ago
quickest 5 bucks ever spend ngl love complementary especially its auto generated normals
hardester
hardester5mo ago
:harold: If you were to wait 1 more week, it will be free. Complementary DH build goes free once DH 2.1 releases, which as announced in #announcements, in 1 week time.
RedSnt
RedSnt4mo ago
I can confirm that Complimentary now supports DH. I tweaked the Materials->Water->Water surface colour to around 30/30/50 (Red/Green/Blue) to correct the colours a bit (in Shader Pack Settings). Still a border if you look for it, but lowering those values help with that.
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