Real-time Token Movement

Type: Module Short Description: See real-time movement of tokens. Long Description: A way to see in real-time how players/and GM are dragging their tokens, but only while holding shift, otherwise the uses the vanilla foundry token movement. I've attached a video to show the expected outcome. Budget: Not sure yet, this might be incredibly more complex than I think it is, but preferably below $50, but willing to go higher as long as it's fair and within reason. - When holding shift (the default no-grid-snapping hotkey) it would allow the token(s) to be moved in real time. - Would simulate specific movements, rather than the linear token movement of foundry. Example: The enemy smacks you against the wall using force magic? You could simply just pick up a token like you would irl, and emulate that movement by moving the token to a wall then emulating ragdoll physics. Other VTTs that use an identical/similar system: - Owlbear Rodeo - AlchemyRPG - Probably some others that I can't remember right now.
12 Replies
Apostol Apostolov
I would join the bounty with 20$.
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Unknown User7mo ago
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Taho
TahoOP7mo ago
Sounds good! Let us know what base price range you come up while you play/prototype around with the idea.
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Unknown User7mo ago
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Apostol Apostolov
I am testing it over the next game.
Apostol Apostolov
@Anyndel if you test this with Drag Ruler on V11 (it doesn't support V12 yet) the token doesn't move though it draws the marker rulers and colors properly.
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Taho
TahoOP7mo ago
There's a a handful of bugs on my end too, I've DM'd them to them so they could fix them, to hopefully get to a usable state
Apostol Apostolov
No prob. Even in the current state looks very nice.
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Unknown User7mo ago
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Apostol Apostolov
I'll test it over the mid-week. Thank you very much for the great work so far!
Taho
TahoOP7mo ago
We're at a really good state now!
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Unknown User7mo ago
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