Real-time Token Movement
Type: Module
Short Description: See real-time movement of tokens.
Long Description: A way to see in real-time how players/and GM are dragging their tokens, but only while holding shift, otherwise the uses the vanilla foundry token movement. I've attached a video to show the expected outcome.
Budget: Not sure yet, this might be incredibly more complex than I think it is, but preferably below $50, but willing to go higher as long as it's fair and within reason.
- When holding shift (the default no-grid-snapping hotkey) it would allow the token(s) to be moved in real time.
- Would simulate specific movements, rather than the linear token movement of foundry. Example: The enemy smacks you against the wall using force magic? You could simply just pick up a token like you would irl, and emulate that movement by moving the token to a wall then emulating ragdoll physics.
Other VTTs that use an identical/similar system:
- Owlbear Rodeo
- AlchemyRPG
- Probably some others that I can't remember right now.
12 Replies
I would join the bounty with 20$.
Unknown User•4mo ago
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Sounds good! Let us know what base price range you come up while you play/prototype around with the idea.
Unknown User•4mo ago
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I am testing it over the next game.
@Anyndel if you test this with Drag Ruler on V11 (it doesn't support V12 yet) the token doesn't move though it draws the marker rulers and colors properly.
![No description](https://cdn.answeroverflow.com/1246572344961532030/image.png)
There's a a handful of bugs on my end too, I've DM'd them to them so they could fix them, to hopefully get to a usable state
No prob. Even in the current state looks very nice.
Unknown User•4mo ago
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I'll test it over the mid-week. Thank you very much for the great work so far!
We're at a really good state now!
Unknown User•4mo ago
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