Ghost LODs post Worldedit usage
I used worldedit in singleplayer to cut and paste a build, but the build still comes up as an LOD rendering. It doesn't seem to update or recognize that the blocks are not there anymore. can I refresh my Distant Horizons data to fix it, or is there some other method?
![No description](https://cdn.answeroverflow.com/1244398974178164876/2024-05-26_14.15.03.png)
4 Replies
To be clear, the bugged blocks are made up of the floating house appearing behind the clouds, center.
you can indeed reset your data to fix this, by deleting the sql file, or you can try force updating the chunks by turning up cpu load and placing/breaking blocks in those chunks
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
thanks man, I'll give it a try