Ghost LODs post Worldedit usage

I used worldedit in singleplayer to cut and paste a build, but the build still comes up as an LOD rendering. It doesn't seem to update or recognize that the blocks are not there anymore. can I refresh my Distant Horizons data to fix it, or is there some other method?
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4 Replies
Bucket
BucketOP6mo ago
To be clear, the bugged blocks are made up of the floating house appearing behind the clouds, center.
Puhpine
Puhpine6mo ago
you can indeed reset your data to fix this, by deleting the sql file, or you can try force updating the chunks by turning up cpu load and placing/breaking blocks in those chunks /lodstored
YAGPDB.xyz
YAGPDB.xyz6mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Bucket
BucketOP6mo ago
thanks man, I'll give it a try
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