Screen starts tearing when disabling and reenabling rendering | "DH renderer encounter an exception"

I'd enable rendering and then I'd get an exception error and the screen would tear wherever I look. Im using iris 1.7
20 Replies
Nexo
Nexo4mo ago
heres the game log if needed
ThatPanda
ThatPanda4mo ago
Did you have shaders on at the time when you disabled DH rendering?
TheNewSky
TheNewSky4mo ago
Set transparency to complete in the DH graphics settings and restart
LilyBot
LilyBot4mo ago
@Nexo
Fix the visual doppler effect with DH
If your game has a visual "hall of mirrors" effect with Distant Horizons you may fix it by going to: Distant Horizons Config › Advanced › Graphics › Render Quality › Transparency = Complete Example: image.png
Tag requested by slooshie
Diplexsy
Diplexsy4mo ago
mine is already set on "Complete" but this still happens
zmartwychwstal
zmartwychwstal4mo ago
me too :((
Piotr Barcz YT
Piotr Barcz YT4mo ago
Restart the game DON'T turn off the renderer and turn it back on again DON'T switch shaders from compatible to incompatible and back again Oh and don't switch LOD quality presets, that breaks things all the time just restart the game, keep calm and carry on
Diplexsy
Diplexsy4mo ago
I think it’s working but in some videos I see on youtube they get really far render distance, whereas mine is a just a little bit more than vanilla
Diplexsy
Diplexsy4mo ago
No description
Diplexsy
Diplexsy4mo ago
Like this
Piotr Barcz YT
Piotr Barcz YT4mo ago
You have to wait AGES for that much terrain to generate if you're not using C2ME and Noisium and Starlight, do yourself a favor and use them because they speed up world loading and performance by a good margin
Diplexsy
Diplexsy4mo ago
Well for me when I go forward it generates but then when I go back it disappears
Piotr Barcz YT
Piotr Barcz YT4mo ago
wwwweird someone else said that was happening what's your DH distance set to?
Diplexsy
Diplexsy4mo ago
I tried up to 2048
Piotr Barcz YT
Piotr Barcz YT4mo ago
Oh jesus christ 🤣 don't go over 500, you won't see the difference because as each band of chunks is rendered the band gets narrower and narrower and it'll take exponentially more distance to actually see the increase in range 312 is the magic number for a "realistic" distance that the human eye can see
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