<Show /> vs React-style conditional rendering.

I'm trying to implement a long conditional rendeirng statement in React into Show. It ends up pretty buggy. I just copied the React conditional statement and it seems to just work no problem. Are there any disadvantages to this? By the way this solid port project is @wobsoriano 's port of Sonner. I'm just fixing bugs haha
3 Replies
bigmistqke
bigmistqke8mo ago
I was about to comment yes to the question Are there any disadvantages to this? because I was assuming it was similar to why <For/>is necessary (Array.prototype.map would wastefully recreate all the DOM nodes on every update and remount all the components), but apparently according to https://www.solidjs.com/tutorial/flow_show the compiler is smart enough to handle ternaries and &&
The most basic control flow is the conditional. Solid's compiler is smart enough to optimally handle ternaries (a ? b : c) and boolean expressions (a && b). However, often it is more readable to use Solid's <Show> component.
and a basic test https://playground.solidjs.com/anonymous/ee264c51-543c-4139-a08d-a694b0f2be55 seems to confirm this. I would personally try to do it with <Show/> to keep the codebase more 'solid' what is buggy about ur implementation rn? can't really tell too much from the video. can u post some code?
Blankeos
BlankeosOP8mo ago
what is buggy about ur implementation rn?
Some icons aren't showing. Also yeah my fault, the video doesn't show the bug. It's the fix.
can u post some code?
Check line 345: https://github.com/wobsoriano/solid-sonner/blob/main/src/index.tsx The fix I did was just to copy the original implementation in React (line 387): https://github.com/emilkowalski/sonner/blob/main/src/index.tsx Here's the actual fix in the SolidJS port (src/index.tsx line 344): https://github.com/wobsoriano/solid-sonner/pull/16/files#diff-0b5adbfe7b36e4ae2f479291e20152e33e940f7f265162d77f40f6bdb5da7405 Here's the vid for the icon bug I mentioned.
cirilla
cirilla8mo ago
the compiler is smart enough to handle ternaries and &&
N.B. only one level deep, if you go deeper with nesting you get the unwanted rerendering
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