Chest LOD Rendering
When looking at LOD chunks that contain chests (as well as smoke and possibly other features), the chests will be drawn over other blocks resulting in them being visible through walls. Looking up this issue in this Discord led to a discussion that indicated that a feature named Seamless Overdraw would be able to solve this, however from some more searching it seems that this feature was discontinued before being made public.
Are there any other existing solutions to this issue?
![No description](https://cdn.answeroverflow.com/1240016405944995890/DH_Chest_Example.png)
4 Replies
overdraw prevention is trying to remove the opposite effect, LOD's bleeding into vanilla chunks, instead of the other way around.
perhaps your issue can be solved if your turn down entity distance? far from sure though
Doesn't seem to affect it
This happens to me and I think it was affected by simulation distance
Stuff from the create mod and chests would render over LODs
I tried putting simulation and entity distance both to the minimum to no avail