new LODs are not loading despite chunks being generated.
MC 1.20.1, using lots of optimisation mods including C2ME, just updated to latest DH stable candidate and iris 1.70, mc has about 6.5gb of ram allocated, using intel HD integrated graphics (i7-1185G7).
DH has default settings except for 128 draw distance.
DH was working previously on nightly builds, im not using iris shaders (<10fps yuck), have honestly no idea what is wrong.
Its a custom modpack, i could provide the list but its very long.
![No description](https://cdn.answeroverflow.com/1238797114209865738/Screenshot_2024-05-11_195147.png)
Solution:Jump to solution
GitLab
Mod Support · Wiki · James Seibel / Distant Horizons · GitLab
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
6 Replies
update: i restarted and waited a while and its generated a new little block of LODs
![No description](https://cdn.answeroverflow.com/1238804825400148079/image.png)
:linus:
What's your CPU Load set to?
balanced, but it turned out i hadnt configured C2ME properly :/ now the lod's load about 10x faster than before
Solution
GitLab
Mod Support · Wiki · James Seibel / Distant Horizons · GitLab
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
:harold:
Yes pain