Generation of prefabs by AI suggestions and asset types in a collection.
Hi... I have been looking at software like this since i tested the one called Promethian AI for UE. And if i recall correct they had a feature were you could have the AI create/generate something like a prefab of many assets from a text input on what you want.
I guess you had to create a collection of things first, and also categorize the assets into groups and/or give them tags like for instance:
Scifi - Cyberpunk - Steampunk - Vintage - 90th's - 80th's - Retro - New - Old - Futuristic - Damaged - Pristine And so on.
And also tags/category groups like: chairs - sofas - tables - workbench - desk - walls - roofs - doors - lamps - "furniture" - "Exterior" - "Interior" ( something to act as a macro tag/category) - "Glass"/"Glasses"(also tags for: Kitchen appliances - Wearables - Decoration++)
There are hundreds of group names/category names/tags - that would be nice to add your assets to for this. And something that should be done when something is imported or added to the project. Or else it can take a long time to do if you use dash on a existing projects, unless the AI can help the users by reading the asset names and give suggestions by starting function that let's you go through all the meshes (assets) in the project(s) linked to dash... THEN! here comes the idea at last...... So now you should be able to tell the AI to:|| "generate prefab of a Victorian style coffee table with cups and and a coffee pot, a news papers or some books and other old vintage decoration" ||
||Generate a workbench with tools "add of what type. or random" and decals of dirt and wear. ||
** There is so many things that could be a generate input, so i let you all think of others yourselves...
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This is great ideas!
We are always thinking about how to leverage and take our AI tagging to the next level, thank you!