Adding new ore - looks fine without shaders but lighting is weird with them
As the title says I'm making a new mod that adds a new ore. It's a simple block model, but while vanilla ores are lit correctly, my new ore isn't.
I'm hoping there's a quick fix like a tag I need to assign to the ore or something. If anyone can help with this please advise 😄
![No description](https://cdn.answeroverflow.com/1238230119726977154/image.png)
![No description](https://cdn.answeroverflow.com/1238230120100003860/image.png)
5 Replies
Oh and if it isn't clear, the left image is shaders enabled with Complementary Unbound, and the right image is shaders disabled
You have to add your block to block.properties in the shader files
like as its' own entry with a random number? Do I need to include my mod's namespace? Does that mean I'd need to publish my own version of Complementary Unbound with this change, or any other shaderpack? I feel like I'm missing something 😟
![No description](https://cdn.answeroverflow.com/1238242685010182144/image.png)
it goes next to the most similar vanilla block
and yes you need to include the namespace
technically editing block.properties and sharing that edited version of the shaderpack in a modpack is against the license, but Emin allows this so long as you make 100% sure that you didn't break anything
as in, using that file on an unmodded instance looks no different from your modded instance
thanks for your help, looks like there's no real way for me to fix this for a single mod release then 😔