the uniform frameTimeCounter doesnt work when I looking down for some reasons
Whatever I have in my shader which is dependent on the
uniform float frameTimeCounter
just stops gradually the more i look downwards or upwards. This doesnt happen if I have my F3 menu open however.
Im down to hop into a call to screenshare if you need any visual insight.1 Reply
That is a very odd problem I am not really sure what could be doing that really