Starting up 1.20.2 distant horizons on fabric with NO OTHER MODS insta crashes
same as title,. yes i downloaded correct version and stuff. no other mods in the way. doesnt tell me any compatibility issues when loaded, just crashes
92 Replies
https://discord.com/channels/881614130614767666/1035937813310484540/1035943534945112096 feather isn't compatible
my fault i meant fabric
i did read all that yap sadly but fabric launcher dont work
all of these mods work except when i put distant horizons in
if u know which mods are messing the compatibility please let me know before i spend 30mins testing every single one back to the mod folder
start with just dh added and slowly add your mods back until you find the one causing the issue
rah
i better get a standing ovation when im done
erm
@Yeshi (GMT+2) when i load just distant horizons onto fabric launcher it crashes
The game crashed whilst initializing game
Error: java.lang.ClassCastException: class java.lang.String cannot be cast to class java.lang.Double (java.lang.String and java.lang.Double are in module java.base of loader 'bootstrap')
delete your dh config
/configstored
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
if that's the only issue, add all your mods back. i think this was the main issue
what do i open a .toml file with
just delete the file and restart the game
you don't need to edit it
alr ima test it again
god bless the heavens it worked
not resolved
having some issues with distant horizons, lods are only generating after i load the chunks. They dont go past my render distance.
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)