DH rendering incorrect blocks

was playing on my discord friends' server and noticed this no idea why this is happening
12 Replies
Well Drawn R2-iDiot2
im on dh version 2.0.4a and iris version 1.7.0
TheNewSky
TheNewSky5mo ago
It looks like that’s on the edge of your vanilla render distance so when you walk further away it switches to the LODs Not sure about the white line through the purple. Might be causes by a low vertical LOD resolution
Slooshie
Slooshie5mo ago
I see no issue
TheNewSky
TheNewSky5mo ago
If you look at the flag the blocks slightly change and a white line appears on the purple part when the walk backwards I wouldn’t really call it DH rendering the wrong blocks tho
hardester
hardester5mo ago
Does that flag sits right at the edge of the vanilla render distance? If so, then what you're seeing is the point where the blocks are rendered in between vanilla chunks to Distant Horizons lod. Obviously, since the two uses different rendering methods, the visible graphical change is drastic. There's not much that can be done for the time being. It could possibly be improved in the future, but that's a plan for a later date.
Well Drawn R2-iDiot2
Yes but the white line stays even in the dh lods I'll send a video asap
hardester
hardester5mo ago
Wait, what white line?
Well Drawn R2-iDiot2
I meant block sorryyyy (I was in a hurry)
No description
hardester
hardester5mo ago
Upon closer inspection, that might have been the effects of subsurface scattering (SSS) on that block. Makes a lot of sense since SSS only affects real blocks, not lods. So, assuming you hid away lod by disabling its rendering, the SSS will be seen to affect up to that part of the block.
MrMarshmellow
MrMarshmellow5mo ago
Does dh version 2.0.4a work with mc 1.20.6?
Slooshie
Slooshie5mo ago
no
MrMarshmellow
MrMarshmellow5mo ago
Aight ty
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