DH rendering incorrect blocks
was playing on my discord friends' server and noticed this
no idea why this is happening
12 Replies
im on dh version 2.0.4a and iris version 1.7.0
It looks like that’s on the edge of your vanilla render distance so when you walk further away it switches to the LODs
Not sure about the white line through the purple. Might be causes by a low vertical LOD resolution
I see no issue
If you look at the flag the blocks slightly change and a white line appears on the purple part when the walk backwards
I wouldn’t really call it DH rendering the wrong blocks tho
Does that flag sits right at the edge of the vanilla render distance? If so, then what you're seeing is the point where the blocks are rendered in between vanilla chunks to Distant Horizons lod.
Obviously, since the two uses different rendering methods, the visible graphical change is drastic. There's not much that can be done for the time being. It could possibly be improved in the future, but that's a plan for a later date.
Yes but the white line stays even in the dh lods
I'll send a video asap
Wait, what white line?
I meant block sorryyyy (I was in a hurry)
Upon closer inspection, that might have been the effects of subsurface scattering (SSS) on that block.
Makes a lot of sense since SSS only affects real blocks, not lods. So, assuming you hid away lod by disabling its rendering, the SSS will be seen to affect up to that part of the block.
Does dh version 2.0.4a work with mc 1.20.6?
no
Aight ty