crashing around 25-30 days while base building
It happened once while building an electric fence around my base on day 25. This steam forum post response seems in line with what I experienced. I'm going to turn on logging and keep playing but if anyone can help it's greatly appreciated.
3 Replies
https://steamcommunity.com/app/1326470/discussions/0/4347732779402656878/#c4301571519140779284
Here's a log file of it crashing when sleeping
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:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFED06E0000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.19041.3636
C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFEFCE40000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WindowManagementAPI.dll'
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C81D9B2)
0x00007FFE7C81D9B2 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C823032)
0x00007FFE7C823032 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C824989)
0x00007FFE7C824989 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C820F8A)
0x00007FFE7C820F8A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C869D1B)
0x00007FFE7C869D1B (UnityPlayer) (function-name not available)
0x00007FFE7D2AB4BA (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7CA0A804)
0x00007FFE7CA0A804 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE7C610C50)
0x00007FFE7C610C50 (UnityPlayer) (function-name not available)
0x00007FFE7A5B3A60 (GameAssembly) mono_class_has_parent
0x00007FFE7A159139 (GameAssembly) mono_class_has_parent
0x00007FFE7A14B339 (GameAssembly) mono_class_has_parent
0x00007FFE7A15225F (GameAssembly) mono_class_has_parent
0x00007FFE7A5B1DD9 (GameAssembly) mono_class_has_parent
0x00007FFE76179086 (GameAssembly)
im not sure if this server has a log checker, but could you try sending the log file? Otherwise i would just recommend doing the usual trouble shooting tips like Verifying game files, restarting the game, restarting your pc etc
What's the best way to send the entire file? The plus button to send content isn't working
For anyone searching having the same problem it's probably what happened to me: windows was using too much cached (standby) ram and it eventually just ran out of memory. It appears to be a problem with unity based games as well as someone made this standby ram cleaner just to solve the issue.
https://www.wagnardsoft.com/forums/viewtopic.php?t=1256
Using this seemingly worked around the issue but there may be some better memory management practices the devs could try to prevent memory bloat/leak?