LODs falsely loading when underground?

I made a base that goes into a mountain, but when i turn around my big windows are covered in false LODs, as if DH thinks i've never removed the stone. ive tried setting render distance to minimum (32) and teleporting myself far away from the range, then teleporting back after a while, to try and force the chunks to reload then i found out about the sqlite and deleted it to force DH to start from scratch, but the same issue keeps happening. any ideas how to fix?
27 Replies
ciggyman_
ciggyman_OP8mo ago
view from outside
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ciggyman_
ciggyman_OP8mo ago
the moment i go inside, this happens
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ciggyman_
ciggyman_OP8mo ago
active mods
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ciggyman_
ciggyman_OP8mo ago
No description
MayBike
MayBike8mo ago
singleplayer?
ciggyman_
ciggyman_OP8mo ago
yuppers
MayBike
MayBike8mo ago
it can be 'fixed' by increase CPU load to speed up the lod gen process, and forcing DH to regen LoDs by placing new blocks/destroying old blocks on the affected area
ciggyman_
ciggyman_OP8mo ago
hmmmm let me give that a shot
MayBike
MayBike8mo ago
other than that, kinda an odd one on how it behaves i'll wait other people cuz weird
ciggyman_
ciggyman_OP8mo ago
oh you know what, ive seen this before when i used Terralith when it would generate floating islands, the ocean under them would get really weird and it would create a really strange DH LOD under that spot
MayBike
MayBike8mo ago
that's different issue
ciggyman_
ciggyman_OP8mo ago
i just went back into house, and it updated the LOD with the colors of the materials im using
ciggyman_
ciggyman_OP8mo ago
No description
MayBike
MayBike8mo ago
if it's pillar-like, then it's vertical quality related (referring to floating island) try increasing quality preset and see if it's due to lod merging or not
ciggyman_
ciggyman_OP8mo ago
went from low > med, its slowly loading i stupidly reinstalled multimc to my hdd instead of ssd so everything takes a while
MayBike
MayBike8mo ago
yeah
ciggyman_
ciggyman_OP8mo ago
:widepeepoHappy:
MayBike
MayBike8mo ago
move the installation first i think
ciggyman_
ciggyman_OP8mo ago
i can see out my windows again
ciggyman_
ciggyman_OP8mo ago
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ciggyman_
ciggyman_OP8mo ago
thank you so much
MayBike
MayBike8mo ago
you can boost vert q settings cuz most perf hit's from horizontal q/ lod drop off distance
ciggyman_
ciggyman_OP8mo ago
aaah nice okay
ciggyman_
ciggyman_OP8mo ago
yeah confirmed, i can leave horizontal as low but turn vert to high, issue solved
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ciggyman_
ciggyman_OP8mo ago
there is now some fake stone blocks appearing behind the fences at the top, but thats an issue i can ignore
ciggyman_
ciggyman_OP8mo ago
No description
MayBike
MayBike8mo ago
that's overdraw you can adjust overdraw prevention to lessen the effect or increase rd a bit
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