LAN Multiplayer support?

I am playing on 1.20.1, hosting a LAN world, having a few friends join me, exact same modlist. everything works perfectly for me (using Iris + DH 2.0.3a) but they are not generating LODs at all. Is this mod supposed to function via LAN the same way it does on a multiplayer server?
18 Replies
Yeshi
Yeshi•8mo ago
distant generation only works for others up to what your vanilla render distance is set to if your buddies set their vanilla render distance to 2 can they see LODs? if so everything's working as intended
cproo12
cproo12OP•8mo ago
Yeah I get that they can only generate LODs for chunk that have rendered, but even when moving all over the place (ie- travel 2000 blocks), they don't have any LODs generated if they turn around to look at it
Yeshi
Yeshi•8mo ago
check f3 and look for the section in the bottom right labelled "distant horizons". if the task count is slowly ticking down, LODs are being generated where they explored earlier LODs might take a while to catch up with where you're at if you move too fast
cproo12
cproo12OP•8mo ago
hmm, this all happened last night for reference. We played for probably 4-6 hours and they never had any LODs generate the whole time Oh shoot sorry i did not include this in the OP- I am using one of those LAN PNP mods, I don't think that would affect it, but I should note. Lots of mods installed, but it does work fine for me locally, and all other mods are functional.
Yeshi
Yeshi•8mo ago
DH might not know where to store LODs in this case by default DH uses what you saved the server as in your server list to differentiate different servers
cproo12
cproo12OP•8mo ago
understood. i should boot up a second instance of MC and attempt an actual local LAN connection and see if it works there, that will rule it out. Will report back.
Yeshi
Yeshi•8mo ago
sounds good
cproo12
cproo12OP•8mo ago
literally no clue what i said that was deemed illegal XD
Yeshi
Yeshi•8mo ago
swearing makes the bot angry
cproo12
cproo12OP•8mo ago
this server will fix my bad habits. i didn't even realize i swore. i think i said something negative about not being able to port forward on my network hahaha
Yeshi
Yeshi•8mo ago
you can get the message back if you hit ctrl-z a couple times
cproo12
cproo12OP•8mo ago
yep i used the alternative word for poo. didn't even realize 😂 righteo, looks like it is functioning perfectly fine when connecting from the LAN, so i'll have to double check my friend can't see the LODs friends cant even connect to my pnp LAN world anymore, not working now. trying to launch server but crashing from DH now just confused- i am reading that distant horizons has no server support, but i found a server "fork" jar in here... but last night, @Yeshi (GMT+2) was saying it should work fine, just only generating the chunks i have already rendered with vanilla MC
Yeshi
Yeshi•8mo ago
you need to run the fork on both the server and the client should wait until pshsh merges in the 2.0.4 changes before using it though. it's still on 2.0.2 which is far less stable
cproo12
cproo12OP•8mo ago
I couldn't get it to work at all using the fork on both server and client. I currently have that configuration now but the server crashes if i try to load my world instead of creating a new one
cproo12
cproo12OP•8mo ago
this is the error i get when i try to load my world. i already deleted all the sqlite db files in the server world
No description
cproo12
cproo12OP•8mo ago
i don't really care about stability its just drivin me nuts that i can't get it to work at all lol
Yeshi
Yeshi•8mo ago
You should ask pshsh directly in his thread, he knows the most about it #Server side fork
cproo12
cproo12OP•8mo ago
Sure, thank you for the direction.
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