Overdraw option?
wsg everyone, whats the option again to fix this overdraw (more like underdraw), it's most noticable the higher up i go? I'm using oculus 1.70.1 with the dev build of DH so there's gonna be bugs that's expected, but I wanna figure out what the overdraw vertical option is (if there is one)
26 Replies
There is no vertical overdraw prevention setting
Just overdraw prevention
Not sure if the shader overwrites it tho
oh hey wsg
yeah im loving DH so far, it's just these gaping holes the higher i go, what should i do?
Try the normal overdraw prevention setting
gotcha, now where would i find that in the options
/dhsettings
/dhconfig
Bruh
Forgor
coolbeans, ill update you on the status.
No Im trying to do a command
But I forgor the command
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
ok im in advanced options now what
Eureka
Then lower overdraw prevention
and i do this ingame or in the files itself
In game
i found this:
Yup now lower that
sounds good, i set it to 0, but the holes are still there, no difference whatsoever, maybe i gotta reload DH? what key to reset DH?
Nope, then its overwritten by the shaders
You'd have to contact the shader dev and ask how to change it
yeah im using Bliss, im not sure if anyone else had/has this issue
Not afaik
yup, found the problem, this silly little option in Bliss is making holes in da floor:
gonna mark as solved, will help others when they come across this
uh, disabling it made the water look all silly:
fixed the issue, made another 😔
literally how i feel rn
sigh im going to unmark the solved
ok i had to turn off specular water to fix it:
remarking as solved, TEMPORARILY, this gotta get fixed :/