[duplicate] crash with Customizable Player Models

i dont even know
10 Replies
Slooshie
Slooshie6mo ago
remove CPM. It's causing the crash
randomprotogen
randomprotogen6mo ago
pardon me asking, how does cpm lead to a crash when trying to render a block entity?
Slooshie
Slooshie6mo ago
it changes the rendering of models, which conflicts with iris https://discord.com/channels/774352792659820594/1233179745064321035
randomprotogen
randomprotogen6mo ago
wierd crash report then, wth minecraft
Slooshie
Slooshie6mo ago
it's more a problem that CPM shows in crash reports as a tiny cpm instead of a full CustomizablePlayerModels or something like that, so it's very easy to miss
randomprotogen
randomprotogen6mo ago
no like, in launcher, it just staes. "game crashed whilst trying to render block entity, and the only words i recognise afterwards are minecratf:string wahit no that java string im very dumb
Slooshie
Slooshie6mo ago
you do have a point though, the launcher's crash screen is almost never helpful :p most of the time it just shows "game crashed, here's a useless exit code that you'll tell mod developers instead of giving the real crash report" /hj
randomprotogen
randomprotogen6mo ago
atleast iris gives an output, i used optifabric for a while and any time it wasnt compatible with something (so basicaaly all te time) ot would just spit out "an unexpected arrpr has occured - exit code -1"
hardester
hardester6mo ago
Few things to add. The reason Minecraft prints out an exit code of -1 in the launcher menu is that it allows the JVM to print out a stack trace in the event a crash occurs. It also means Minecraft is not doing any graceful exit. There's pros and cons for doing so. Having a stack trace (the error logs) is far more beneficial than having to guess what an error code points to, which itself could be a hit or miss on what the underlying problem actually is.
Hems ♢
Hems ♢6mo ago
weird i had to use older version of cpm when i used to crash when roaming around
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