No Fog and problem with textures?

I'm using DH 2.0.1a on a CUSTOM FORGE MODPACK on MC 1.20.1, using OPTIFINE, and basically: • FOG doesn't work, no matter the settings. I even tried to delete the DH config file but it didn't change anything. • I'm using a custom Texture Pack and it seems the LODs won't use those texture. Is it normal? I thought the LODs were supposed to "adapt" to the texture packs.. • Also don't know why, but some pieces of LODs are shown when underwater.. Attaching a couple of images AND the list of all the mods currently active on my CUSTOM MODPACK, hoping that these will help better identify the problems
16 Replies
MayBike
MayBike8mo ago
optifine support is iffy atm due to backend changes between forge/optifine/DH if you dont use shaders and just want rendering optimization from Optifine, try embeddium instead
MrMattsBlog
MrMattsBlogOP8mo ago
So it's only a matter of time before OF support gets "back"?
MayBike
MayBike8mo ago
yes
MrMattsBlog
MrMattsBlogOP8mo ago
Hey, just a quick question: my Optifine-based texture pack won't work as intended with rubidium, right? I mean all the colormap things, and other stuff that works well with optifine..
MayBike
MayBike8mo ago
i don't know forge alternatives for those features, but fabric do have mods that implement those OF features if you can move most of your modpack to fabric i'd suggest try that and dont use rubidium, embeddium's better (if you switched to that)
MrMattsBlog
MrMattsBlogOP8mo ago
I've switched to embeddium, it's so powerful! I'm playing on FORGE only because there's a life-saver mod called "Pickle Tweaks", that won't make the tool break when they reach durability=0 and allows the player to repair the tools in the portable crafting grid by putting the tool and the material they're made of. A life-saver when using enchanted tool and you don't happen to have an Anvil with you. As soon I manage to find a Fabric mod that does the same things PICKLE TWEAKS does, I'm switching to fabric
MayBike
MayBike8mo ago
you might be in luck
MayBike
MayBike8mo ago
CurseForge
Durability Overhaul
Reworks and adds depth to Minecraft's durability system. 1.3K Downloads | Mods
MarijnIsN00B
MarijnIsN00B8mo ago
@MrMattsBlog Do you still need support or can I close this issue?
MrMattsBlog
MrMattsBlogOP8mo ago
Technically yes: I kinda resolved my issues by using embeddium as @Maybike (GMT+7) advised me, but these issues still exist on Optifine, which is my main mod. Embeddium is very cool but 80% of my custom texture pack doesn’t work without optifine, hence my needs on using it, hence the issue is still technically open. I’m waiting on closing it until the optifine support for DH gets back. Is it fine for you?
majo24
majo248mo ago
Modrinth
[ETF] Entity Texture Features - Minecraft Mod
Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric
Modrinth
[EMF] Entity Model Features - Minecraft Mod
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
majo24
majo248mo ago
Almost every optifine feature has been done by other mods
MrMattsBlog
MrMattsBlogOP8mo ago
I already got those, I still haven’t find a mod for the optifine colormaps grid.. you happen to know a mod to fix that?
majo24
majo248mo ago
Not sure about that one
MayBike
MayBike8mo ago
Polytone?
MrMattsBlog
MrMattsBlogOP8mo ago
This worked! Gotta fix a couple of things in my texturepack but it works now. So the point now is: The embeddium workaround is effective, and it resolves my issues, BUT the same problem still exists on optifine, even tho it's not "my problem" anymore. So, if you want to close this help-me section, do it. But I'd keep it open as a reminder that there's not a fix for OF, but a workaround (I'm stating this in case there are people who insists on using OF instead of other mods such as embeddium) Thanks to all anyway, you guys sure are fast and DO KNOW a lot of mods I've never heard before! ❤️
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