block.properties with odd modded blocks
Heyo, I'm trying to add
Create
blocks to a shaderpack I'm using's block.properties
file.
Some of these emit light under very specific conditions, like for example the fluid container that can potentially contain lava.
How would I go about supporting these so that the shader knows that they should emit light?![No description](https://cdn.answeroverflow.com/1230600320434966598/image.png)
3 Replies
You can see that it contains lava thanks to the
Variant: {fluid: "minecraft:lava"}
section
in the same way, but maybe more easy to obtain, Create adds blaze burners that have a fuelLevel
property that is an integer that is either 0, 1 or 2.
so I assumed I could just put something like create:blaze_burner:fuelLevel=1
to make it work
unfortunately it does not seem toIs this a problem to do with iris?
Nevermind I solved it 😄
if anyone reads this alter, you shpould be using the entity data function from the F3 menu, NOT the /data command