block.properties with odd modded blocks

Heyo, I'm trying to add Create blocks to a shaderpack I'm using's block.properties file. Some of these emit light under very specific conditions, like for example the fluid container that can potentially contain lava. How would I go about supporting these so that the shader knows that they should emit light?
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3 Replies
Allexio
AllexioOP•8mo ago
You can see that it contains lava thanks to the Variant: {fluid: "minecraft:lava"} section in the same way, but maybe more easy to obtain, Create adds blaze burners that have a fuelLevel property that is an integer that is either 0, 1 or 2. so I assumed I could just put something like create:blaze_burner:fuelLevel=1 to make it work unfortunately it does not seem to
That Guy
That Guy•8mo ago
Is this a problem to do with iris?
Allexio
AllexioOP•8mo ago
Nevermind I solved it 😄 if anyone reads this alter, you shpould be using the entity data function from the F3 menu, NOT the /data command
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